gamesempie
Feb 21, 2014

https://24.media.tumblr.com/f04c8acc490eecc1bf5da8629b0cb190/tumblr_n18yzmHk631qhts2bo1_1280.jpg" style="max-width:100%">
So is Yeldin's floating hand a part of his mystique or did Boo eat his arm at the last feeding and forget to tell him?
LAS324
Feb 21, 2014
I love how bored Sir Ormin's guards look in that picture. Like they know he's about to get the stuffing beat out of him.
wildcard
Feb 22, 2014

https://24.media.tumblr.com/f04c8acc490eecc1bf5da8629b0cb190/tumblr_n18yzmHk631qhts2bo1_1280.jpg" style="max-width:100%">
So is Yeldin's floating hand a part of his mystique or did Boo eat his arm at the last feeding and forget to tell him?
... And I think... There went something wrong with the background? ^^° At the very left, the male in the audience... got the upper head of his head chopped off ^^°
jack1974
Feb 22, 2014
Well those are minor details!

I check the backgrounds but when there are so many people/items/objects is not easy to spot everything.
Miakoda
Feb 22, 2014


http://25.media.tumblr.com/ebbd95c39aeea00deed93eba6905f2bb/tumblr_n18z1qJrxv1qhts2bo1_1280.jpg" style="max-width:100%">
Hehe...well, Riley does have his priorities straight, at least

wildcard
Feb 22, 2014
Well those are minor details!
I check the backgrounds but when there are so many people/items/objects is not easy to spot everything.
;9 And here I thought that was what we were here for
And Riley is already grown at me <3
jack1974
Feb 23, 2014


https://31.media.tumblr.com/c98e2e1122efc811f29f5ddd39da8eaa/tumblr_n1gdi2lYkU1qhts2bo1_1280.jpg" style="max-width:100%">
"It was a cold winter night in Ninim..."
First map playing inside the game. Everything is a WIP of course. Will display the clickable hotspots on the map like Puzzle Quest, rather than having a full walkable tileset. The small hut with the smoke coming out (animated) is Althea/Shea home

yayswords
Feb 23, 2014
So is that a road as wide as their home or a river that's enigmatically okay with stopping dead without a lake? Do their grandparents visit in bulldozer carriages or is there a mystery portal letting water through, an extremely persistent but tiny rain cloud, or just LAZY ART? We* demand to know!
*I
jack1974
Feb 23, 2014
I guess I could reduce the road width, but as often happens in those games the icons are just representative and not realistic

jack1974
Feb 24, 2014


https://31.media.tumblr.com/5e9674f347e37a93ac2676f7d3addd1f/tumblr_n1i85mICaL1qhts2bo1_1280.jpg" style="max-width:100%">
things are getting more interesting, started to add some "hotspots". The arrow color will be different based on the threat of the action. Green=safe, Orange=risk of encounter, Red=fight!

Miakoda
Feb 24, 2014
One feature I liked a lot in Planet Stronghold was a chance to explore the map...and I'm glad to see bits of that in Seasons of the Wolf. I know others may not like it, but I always liked the idea of being able to wander around a map
And interesting that one could do trapping as well. Makes a good enough reason to go out there as it were.
jack1974
Feb 24, 2014
For this game I am not using fog of war like PS1, since I want more to do like Puzzle Quest. There might be path/zones not accessible until you do other quests first, but no need to discover the map exploring it tile bu tile

Miakoda
Feb 27, 2014
For this game I am not using fog of war like PS1, since I want more to do like Puzzle Quest. There might be path/zones not accessible until you do other quests first, but no need to discover the map exploring it tile bu tile 
No worries about everything being accessible. For me, I just like the option of exploring. Of course, with your style of games, it will be implemented differently than something with a 3-D view.
I also got a snow tiger sprite, new #SOTW (and possibly Loren 2 too) enemy creature. Will now add MORE! MORE ENEMIES TO KILL MOUAHAHH!
Saw this on twitter...cool. Although, it does beg for Althea to ride tiger back to rescue Chalassa
More serious question (if this is too nosy, please let me know). It looks like you tend to keep the lineart (which makes it easier to change the color of creatures/monsters as needed). I could see you keeping the snow tiger lineart, and if you need a different antagonist down the line, you could go for the orange and black of a 'normal' tiger, while leaving the snow tiger as black and white.
jack1974
Feb 27, 2014
Yes of course I plan to reuse the sprites like you mention. Better spend money to have more CG/character sprites than enemies (who maybe aren't even displayed in fullsize but only in the battlescreen).
jack1974
Feb 27, 2014


https://24.media.tumblr.com/f081168cc75293682800771a59e3af95/tumblr_n1nw3szl0t1qhts2bo1_1280.jpg" style="max-width:100%">
OK two snow tigers in a single encouter are a bit too much

(was playing in Hard level and got crushed in 4 rounds!)
Miakoda
Feb 27, 2014
Ooh...Sabre-toothed Snow Tigers!
Sylrissa
Feb 27, 2014
Oh nice, I like them!.
Funnily enough I've been replaying through FF1 on my vita lately, and I just came across some Winter Wolves that attacked me :D
yayswords
Feb 27, 2014
I thought stagger was changing, or was that only for Loren 2? 'cause I see three turns of it there, and while I don't want to jump to conclusions, is it another game of stagger or be staggered?
(I did like stagger once I figured out how to play it to my advantage so not really complaining)
jack1974
Feb 27, 2014
Yes this game uses a modified version of Loren's system. Stagger is there, but for example now I use for the elemental damage a 0-99% resistance system (which I think is better) and several other minor/medium tweaks, like Warrior getting a penalty to attacks not in front of him, while Thief don't, etc.
After the first Season of the game is done will start pre-orders and beta to get feedback on everything, then will move on to finish the rest of the story. So in practice the first part of beta is where I'll see if all the new tweaks made the game better or not. In any case there's a Nightmare mode now, for those who like to suffer

Miakoda
Feb 27, 2014


https://pbs.twimg.com/media/BhfkyKJCUAEI4BO.jpg:large" style="max-width:100%">
I know, still a work in progress, and it isn't going to be a walking on sort of map, but this is definitely looking promising to me
And in some ways, I can imagine it would be easier to add events/encounters/hotspots without reworking a big overworld map.