Thanks for the saves and feedback, I managed to fix all. The background/character not showing was my fault Added a bug while trying to fix the "shadow character on battle screen background" which resulted in erasing all the current scene background/characters info from memory
grey_duckMar 19, 2018
Not sure if this is a bug or not, but is Vaeril's Dark Empathy supposed to cost 12 SP at all three levels?
This means at:
Novice -> Spend 12 SP, Lose 30 HP, Gain back 6 SP: Net effect -> -6 SP, -30 HP
Journeyman -> Spend 12 SP, Lose 30 HP, Gain back 12 SP: Net effect -> -30 HP, no change in SP
Expert -> Spend 12 SP, Lose 30 HP, Gain back 24 SP: Net effect -> +12 SP, - 30 HP
It seems weird to have a skill that only punishes you until Expert level. Now, if I could cast it on a teammate, so they regain SP, or if the cost started lower and went up with each level, I could see it being worth it.
Or am I misinterpreting the skill?
jack1974Mar 19, 2018
You're right, the cost was left from another game (SOTW) where you had more SP available! I'll tweak the cost and also SP gain like this:
Novice: cost 2, gain 2 x 3 turns = 4 SP gain for 30 HP
Journeyman: cost 3, gain 3 x 3 turns = 6 SP gain for 30 HP
Expert: cost 4, gain 4 x 3 turns = 8 SP gain for 30 HP
grey_duckMar 19, 2018
Yeah, those numbers make a lot more sense. I'll be honest, this is my first playthrough where I'm trying to make Vaeril a main party member, so I just plain hadn't noticed before now.
jack1974Mar 19, 2018
Hehe I coded the game and I didn't notice either, so...
pahldusMar 19, 2018
Hey Jack, when are you going to release the game on Steam? I mean we are at version 1.02 already.
jack1974Mar 19, 2018
Well we're at version 1.0.2 but there are a still bugs left. I am also waiting for the theme song that should be done next month. I think April/May will be also out on Steam almost surely! But you know that if you buy on itch.io you'll also get a free Steam key right?
grey_duckMar 19, 2018
In the description for Galan's "No Mercy" skill, it says "Hit enemy dealing critical damage. If enemy has under XX% HP and is not boss, instantly kill it." However, I find I can't even use the skill until the enemy hits that HP threshold (10/15/20%). Is it supposed to be an always available critical hit skill, as the description implies, or be a one-hit-kill skill that is only available when an enemy is weakened?
jack1974Mar 19, 2018
Hmm something is wrong I'll check it tomorrow (now is late and I risk adding bugs instead of fixing them). Will let you know what I find but the behavior is not normal for sure!
jack1974Mar 20, 2018
Yes there was a condition that wouldn't let "kill-skills" like that one to be used if it was below the required threshold. WHY that restriction was in place, I have no clue! but I've removed it. I am waiting a bit more to update the last few bugs since are just minor things and in case you find more thanks!
grey_duckMar 20, 2018
I intend to hunt down and squash every bug I can! With that in mind: when reviewing finished quests, if you scroll down with the mouse wheel to look at quests below the bottom of the page, when you click on them, instead of getting the little leather tab pointing at the quest, the quest name disappears.
I just had my students turn in code for a collaborative text adventure we wrote in Python, and now the debugging starts. Most of the fixes will be simple, but they're new at this, so there will be a lot of them.
Thankfully, I find debugging somewhat cathartic.
jack1974Mar 21, 2018
I remember I used to hate it, I mean when users reported bugs (especially if were nasty bugs, or if I was about to relase the game officially). Now I've accepted the fact that even big AAA titles when are launched are still full of bugs and doing day 1 patches it's now the norm. The important is to keep fixing them in a reasonable amount of time
(speaking for commercial products of course)
jack1974Mar 23, 2018
Made version 1.0.3 update fixing those skills bugs. I am still waiting for the theme song, though I can't really blame the musician/singer... I told them "around next Summer" and looks like this time I was wrong in excess!
lumacakesMar 24, 2018
Holy crud, the amount of battles to reach N'Mar on ship was so incredibly tough on Hard mode.
There was only one thing I disliked, though.
I was a bit disappointed by what Captain says, though. She simply wants to turn back after getting so close? Then wants us to prove ourselves again, after it was her idea to turn back.
But it makes sense from a story standpoint, I guess. Anyway, loving the game so far!
jack1974Mar 24, 2018
Cool, glad to hear it
SimonStardustMar 28, 2018
Found two story/coding related bugs.
First one:
Before the fight against Humbra no matter which dialogue option you choose - each time before the dialogue menu pops up again the text about smashing the tainted blood vial is shown.
Second one:
If you don't choose to go with Kusho assassinating Clement, the scene where he shows you the holy bracer is accessible twice.
Also maybe I will go typo hunting if I feel like it. ^^
jack1974Mar 28, 2018
About the first bug: I think it happens only if you use the vial at least once. Then the second time, even if you don't use it, still happens. But if you never use it, it shouldn't always happen?
Regarding the second, does that happen also in VN Mode? would be easier to reproduce here
I am not sure if those bugs are due to a variable bug I discovered in Ren'Py. The latest version has it, but the older one (the one I used to code this game) should work...