Desktop Forums Blog Support Patreon
Official Steam Group | Patreon Chat
jack1974
Will do, thanks :)
Thee Forsaken One
There, on next update will display this text:

http://i.imgur.com/TQuoeUU.jpg" style="max-width:100%">

currently was bugged, I set the maximum jobs to 2, so indeed if you had already got one from the market/docks they won't show in mage/adventurer. On next update it will :) Thanks for finding the bug!

Quick nitpick: move "maximum" to after "tasks".

Either that or stick 'a' before 'maximum'.
BobTheMob
Something that I think would make sense to have changed, but I get it if it's too late w/ all that's happened in terms of coding to do so:



When Amber has alignment changes w/ characters she's just met, wouldn't it make more sense to not have their names displayed in the "Alignment Change" bar since there haven't been introductions? Have something like "Dock Worker" for Bernard and "Mysterious Girl" for Ruby, etc.?



(As always, NOT MEANT AS AN ATTACK; simply a thing I see as being more like real life.
jack1974
Yes I can show the names the same way as in the status screen, no problem :)
winter32
Minor nitpicks for 0.8.8:



- First screen after the time transition still has the 'teen' large-eyed Amber doing the narration, kind of messes up the otherwise nice effect of her appearance becoming more 'adult' :d

- The 'year' of game world date for the game saves on the save/load screens is always "698", even though technically 4 years pass between the start of the game and the beginning of adulthood stage. Aside from looking silly makes it slightly harder to tell the precedence of saves (can't always rely on the 'real world' save time stamp for that)



edit: also, somewhat confusing -- the shop upgrade screen says the various rooms like forge etc are "required to craft items" but it seems you can craft things in the starter, completely bare-bones shop quite normally..?
jack1974
Do you have a save just before the young->adult age transition? here seems fine. For sure the savegame year, all my adult age saves have 702 as year, this since very old versions, so I am not sure why yours isn't updating!



You can craft the basic items but you'll see that after certain recipes need to upgrade the various work rooms, in practice Forge 1 required for recipes with Metalwork between 100-150, Forge 2 for Metalwork 150-250 and Forge 3 for Metalwork up to 300 (the maximum).
jack1974
Ah nevermind, I put the age change a few lines too below, now I've seen it :) Will work on the next update. As for the year it should be correctly set, I don't know why you aren't getting the right one :(
winter32
Well i don't know either, but if it's supposed to be working i'll just chalk it up to the gremlins on my end :D



(to clarify, the year on the left pane during normal gameplay shows what it should, and the day/month on the save/load screen also shows correct, it's only the year there that seems stuck. certainly weird, but it's very minor thing)



I see about the items, ok, it makes sense. I just thought the requirement would make sense, too -- that way, if you didn't have foresight to save up like Amber says she was, you'd have to spend some time gathering to raise the funds. And having to maybe choose at the start of your adult career what areas to 'unlock' and focus on first could make the player feel they have more influence over how they shape their game, idk. But as it is works, too.
jack1974
Well i don't know either, but if it's supposed to be working i'll just chalk it up to the gremlins on my end :D



(to clarify, the year on the left pane during normal gameplay shows what it should, and the day/month on the save/load screen also shows correct, it's only the year there that seems stuck. certainly weird, but it's very minor thing)

Yes I understood that is only in the load/save. But is weird because the variable used it's the same, so if shows correctly on the left panel it SHOULD show correctly also in the save screen! :lol:

In practice I refresh the save name every day (when you click end day):
[code]$ save_name = ("%s %d, %s, %s" % (WeekDayShort[CurWeekDay],CurDay,Seasons[CurSeason],CurYear))[/code]
It's almost bullet-proof so I really am not sure why that happens. Mystery :o
winter32
I have an update on the year thing :D

The saves for the 'after the time skip' started to show 702 as the year after a day or so, so i guess this is just the 'update the values at the end of the day' thing.

I think i got to some degree confused because for the 'teen' part of the game i expected the year to gradually go from 698->699->700 (and then skip to 702), based on the narrative and the season changes, but this never really happens, the year is always 698 (also on the left pane in the main game screen) and when the first save after the time skip (before going to next day) also had 698, i started thinking maybe it's an overall error.
jack1974
Ah OK good, then it works as expected. And no, there are the various seasons but the year it's still 698 :)

Waiting for some typos reports then I'll do the next update, hopefully last one for the beta!
myoksy
1. The vampirism cure is still in the inventory after <whatshername> drank it.

2. I cannot sell said vampirism cure

3. I even cannot sell a second vampirism cure I mixed _only for selling_



The first one should be imo fixed for consistency reasons, and the selling thingy needs at least a different text in the shop, it says it cannot be sold because it would be needed for the blight cure - this does not make sense.
myoksy
some days after getting my love interest CG the screen blanks out, as if a scene should be playing - but nothing happens and I'm thrown back to the game play at afternoon (similar to _real_ scenes). do you need a save game or other infos?
BobTheMob
1. The vampirism cure is still in the inventory after <whatshername> drank it.

2. I cannot sell said vampirism cure

3. I even cannot sell a second vampirism cure I mixed _only for selling_



The first one should be imo fixed for consistency reasons, and the selling thingy needs at least a different text in the shop, it says it cannot be sold because it would be needed for the blight cure - this does not make sense.


Please use a "Spoiler" tag for those kinds of things.

(Not meant as an attack; simply thought that should be put out there.)
myoksy
I can kind of understand your complaint, but I think it's funny that you quoted my spoiler - so even if I retroactively edited my post it would be still in plain sight : P
Madance
Heya ladies and lords, I want to report some things.




When I get the Light Plus ending with Ruby, the romance CG scene appears for some moments, but if I try to see it without the description bar(I don't know the name of the thingy that has the description of the events,

T____T I forgit!) By clicking the right mouse button, or just wait for it to stop moving, it get completelly black. The weird thing is that no other cg seems to be facing he same issue. It's ony me who is getting this or is someone else with this problem?





Oh, there is a scene in the presentention of the character Ruby, that she isn't named, but the description of the event (something along the lines of "Ruby moved fast to both druyards")Treats her as if she had already knew Amber.

winter32
Small things to consider/check when it comes to crafting...



* there's a few recipes in the Mage's guild shop which are included in the Tier 2 raffle, but they seem misplaced there, because while they have crafting requirement of 100 in one skill, then have much higher (250-300) requirement in another skill as well



* it doesn't seem possible to get the Iron Nameless God Setting recipe (and perhaps similar low level recipes) after the time skip, and the vendors no longer carry these settings in their stock, but you can still get request from the town people to craft them these settings, or the runes which use them



* on this note, the town folks appear really determined to keep asking for the most basic stuff (tier 1, very rarely tier 2, practically never anything more advanced) from a certified alchemist with 200-300 points in all skills.



* on this note, as much as i enjoy printing money, the adventurer guild's offers to pay 300 gold for couple planks they (or you) can just go to the market and buy for less than 20 gold.. is a tad bit silly ;> And the bulk of their offers is like that. It makes for a very easy min-maxing game where you simply bounce between mage's guild "job for reputation" and adventurer's "'special' quest for gold" and make easily hundreds if not thousands per week.
myoksy
makes for a very easy min-maxing game

I agree. otoh I literally grumble when I see requests for, say, 4 major restore potions*.



the whole crafting game is unfortunately rather arbitrarily, a real strategy is not possible except throwing the dice (i.e. job offers) until a fair combination of request and reward is created



* 8 griffon feathers? 8 flovervale honey? in two days? bwahaha, hell will freeze over before merchants offer those two items in such quantitites
jack1974
Yes I'll remove "plot items from inventory" :)
some days after getting my love interest CG the screen blanks out, as if a scene should be playing - but nothing happens and I'm thrown back to the game play at afternoon (similar to _real_ scenes). do you need a save game or other infos?

No, it simply checks if a scene should be played but doesn't find any. The fade is automatic (also clears audio channels). If I have time I'll check if to remove that but it's not a real bug.



Madance: happens only with the Ruby Light Plus CG? or with all of them?



winter32: thanks will check those things. About some of your points:
* it doesn't seem possible to get the Iron Nameless God Setting recipe (and perhaps similar low level recipes) after the time skip, and the vendors no longer carry these settings in their stock, but you can still get request from the town people to craft them these settings, or the runes which use them

That recipe SHOULDN'T appear. If you started the game before the latest version though you might have unlocked it. But on a new game (from scratch) that recipe shouldn't show up. I'll check it though.
* on this note, the town folks appear really determined to keep asking for the most basic stuff (tier 1, very rarely tier 2, practically never anything more advanced) from a certified alchemist with 200-300 points in all skills.

Haha I'll see if I can randomize a bit more the stuff they ask. If you have a save to send me, would be good to use to test :)


on this note, as much as i enjoy printing money, the adventurer guild's offers to pay 300 gold for couple planks they (or you) can just go to the market and buy for less than 20 gold.

Yes that's one case where I should at least make sure that the recipe asked is hard to make :mrgreen:


the whole crafting game is unfortunately rather arbitrarily, a real strategy is not possible except throwing the dice (i.e. job offers) until a fair combination of request and reward is created

Well there's no easy solution to that anyway. The ONLY thing would have if you can get resources only through specific thing like... hunting enemies. Maybe that will come in a future game, but not this one.

Really many problems of this game are just because of that, and are impossible to solve without some other gameplay mechanics (which obviously I won't add because would be impossible right now).
myoksy
No, it simply checks if a scene should be played but doesn't find any.

how often does this happen? I think I'm rather late in the game and I never saw something like this before (the time jump to afternoon makes it rather easy to notice).



kind of related: this late in game I feel a little bit lost, the story does not really guide me anymore. that I could make suddenly the special healing potion for the condition I'm not allowed to mention because BobTheMob would be mad at me* came as a surprise - and at the moment I have more or less nothing to do, the skills are 300+, the shop is maxxed out, it seems I am not able to buy the recipe for the last ingredient of the blight potion.



presumable the story happens in the background and sooner or later something pops up, but it would be nice to have some confirmation that the game is still on the right track - maybe a line in active events ("I am looking in my free time for more leads on how to cure the blight." or - for the love-interest stories - something like "<whatshisname> request for a life prolonging potion consumes most of my leisure time."



* :P