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Miakoda
http://25.media.tumblr.com/456f626f2c390d2272dc4e2172a331de/tumblr_n08djt0Wsv1qhts2bo1_1280.jpg" style="max-width:100%">



Quick Krimm, throw Jariel to distract the wolves!
Madance
Well, they say that "music soothes the beasts", right? So Jariel could just play a really nice song, and the wolfs would... Sleep?



(That's until the goblins get angry and woke them up, so, no such luck, I guess...)
yayswords
No no, you wait for the goblin thieves to steal a goblin each, and then it's just one goblin and three doggies left.
Jaeger
What are the numbers on the lower left corner of the characters?
jack1974
What are the numbers on the lower left corner of the characters?

Is one of the permanent conditions of that battlefield (lowers cold resistance, even if in that case it was wrong since the BG is the arena but was just a test).

The battlefield conditions in practice set a permanent (well 99 turns but I doubt any battle would last longer! :lol:) condition on all the enemies and allies :)
jack1974
Also, this is tomorrow (screenshotsaturday) tumblr image but you'll see here first:

https://24.media.tumblr.com/5ceb8571548fc45583548e3a181f69b6/tumblr_n09jm3elFU1qhts2bo1_1280.jpg" style="max-width:100%">

trying to do the SOTW maps as tilesets. Which means much bigger maps! they won't scroll but you can click on the edges to move. A bit like Puzzle Quests maps. But since is a tileset I can add new ones without the need to ask the artist every time.

The map above is the first one, the small hut is the siblings hut :) Of course will add some text labels to explain better what each thing is since is a bit hard to guess right now :lol:
Sylrissa
Looking at this makes me imagine playing a tactical RPG ala fire emblem but set in the Aravorn world :D



Maybe one day, a girl can dream can't she :lol:
jack1974
Well is only a map that you click to move to a specific location :lol: at LEAST FOR NOW! who knows what will happen in 3-4 years! :mrgreen:
Jaeger
What are the numbers on the lower left corner of the characters?

Is one of the permanent conditions of that battlefield (lowers cold resistance, even if in that case it was wrong since the BG is the arena but was just a test).

The battlefield conditions in practice set a permanent (well 99 turns but I doubt any battle would last longer! :lol:) condition on all the enemies and allies :)


Is there no way to set the counter to infinite? It's not a big deal or anything, but I was wondering if it's simply a limitation of the game's engine or something.



Also, I am surprised that you decided to use a tilemap at all, especially given the fact the scope of the game was originally going to be small.


Looking at this makes me imagine playing a tactical RPG ala fire emblem but set in the Aravorn world :D



Maybe one day, a girl can dream can't she :lol:


I would love a tactical RPG too. The use of space opens up more possibilities like adding range and movement to combat.
jack1974
Would be easy to add an infinite mode but really not worth it (should mark those status condition so that the counter is never decreased). Maybe will just remove the 99 counter since seems a bit silly :lol:



The tilemap is only a replacement of the normal world map - is not like there's pathfinding or anything else. I am even thinking if to just use the maps I made as single images to speed up things. In practice instead of asking the artist to make several maps I can make them myself, so if I want to add some last-minute thing I don't need to ask him changes. In summary a shortcut to make things faster with same quality :)



Tactical RPGs are great, maybe one day will be able to make one!
jack1974
For example, I just made two more maps this afternoon:

http://i.imgur.com/KIzvZdv.jpg" style="max-width:100%">

was really quick to do, and this way I don't need to trim everything down like I did with Loren single-screen map :wink:

(the building and props are missing since will place them in the game code)
jack1974
Good news, I recently hired another person to help me with the "coding", basically placing the sprites on screen, adding right background/music/sfx etc. Simple stuff but that takes away precious dev time :wink:

She's doing great so far, and that will definitely be a big help to speed up this game release 8)
yayswords
Okay, BRB starting a Q1 2014 release rumor.
jack1974
Haha well for the first early beta might even be possible, but not the full game, only the 1st season :wink:
jack1974
https://31.media.tumblr.com/54bdc81c55682ace91534ee6b5fd7f45/tumblr_n0f95qCH9b1qhts2bo1_1280.jpg" style="max-width:100%">

a scene from one of the sidequests of the first season. In the first part I don't want to put too many of them since after all you only have 3 characters to play :)

The quest starts serious and then in the end becomes totally hilarious, I love how it turned out :lol: Vaelis is cursing Draco for a very specific reason :mrgreen:
Lonestar51
The shop looks unburned ... unlike a certain inn. ;-)
megaman12321
Wait, Season of the Wolf is between Loren 1 and 2, but it's in the other continent. What have you been doing Draco?
jack1974
You'll discover it soon since happens in the first part of the story (Winter) :)
jack1974
I've been quite sick the past 2-3 days so didn't work on the game, BUT luckily the collaborators are doing an amazing job. Sarah and Aro are editing and coding the game, so I'll be able to focus on the sidequests and gameplay stuff. Meanwhile artist got back with sketches of the final romance scenes. Many cute people kissing, I really think people will like it! 8)
megaman12321
I've been quite sick the past 2-3 days so didn't work on the game, BUT luckily the collaborators are doing an amazing job. Sarah and Aro are editing and coding the game, so I'll be able to focus on the sidequests and gameplay stuff. Meanwhile artist got back with sketches of the final romance scenes. Many cute people kissing, I really think people will like it! 8)


Hope you recover well man