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jack1974
There are so many art threads that I thought to start a new one with the recent art! :lol:



Here's a sneak preview of one of the romances, Ace/Angel:

https://pbs.twimg.com/media/CgTjooYWIAA0ck9.jpg:large" style="max-width:100%">



this game romance CG are superamazinglyhot. More than Loren's :o :o

Seriously, even in the censored (fully clothed) versions, the characters facial expressions are totally hot :twisted: and the uncensored ones... ahem :mrgreen:
Rebly82
Wow! The Ace/Angel combo is deliciously sizzling indeed! :o



Now, you must post a Lily/one of the girls teaser. I want to see that. :mrgreen:
jack1974
I will do a full preview of ALL the romances like I did for the other games. Considering the artist's speed will probably be ready next week! :)
fleetp
Oh, Jack, you're going to make me buy this when it's released....
jack1974
Haha that's the main goal :mrgreen:
daikiraikimi
I just wanted to say that I really, really like the new art for Undead Lilly. With the old art + card game aspects, I wasn't sure I would play this game. But now I am 100% positive! I'm really looking forward to this game.
jack1974
Yeah the card stuff is more niche, I'll need to think what kind of games to do with that system :)
jack1974
https://pbs.twimg.com/media/Cz8j2-VWEAAhzrY.jpg" style="max-width:100%">

today started adding all the sprites to the game. It's not insane like Love Bites, but not bad either :lol:

The main issue is that the backgrounds were done at much lower resolution (at those times I was using 1024x576! :lol: ) so they won't work anymore because they only cover half screen vertically. I can still use them in the fights, since there will be other UI around that will cover part of the screen.

So I'm probably going to use custom backgrounds instead. Luckily I have already a graveyard one ready :)

Also the GUI is not the one of the game, but I'm going to add that as last.
jack1974
https://pbs.twimg.com/media/Cz8vVKJXUAAxHwL.jpg" style="max-width:100%">

haha it's a pity that I'm not writing this game myself. You would miss such gems! :wink:

Jokes apart the Ace Order version is my favorite :)
jack1974
https://pbs.twimg.com/media/Cz-K7TdWgAABlNF.jpg" style="max-width:100%">

an image of yesterday, I scrapped the work to redo the sprites at much higher quality - so even if you play fullscreen at 2560x1440 they'll be ultra-crisp!

https://pbs.twimg.com/media/C0BtbWLXAAA5ked.jpg" style="max-width:100%">

"secret Happy Tea ending unlocked" :mrgreen:

Also added a bit of the official GUI :)
Troyen
an image of yesterday, I scrapped the work to redo the sprites at much higher quality - so even if you play fullscreen at 2560x1440 they'll be ultra-crisp!

Didn't quite get what you meant here? Are the sprites going to be high quality or not? (And how does that work? Aren't you limited to the original art quality?)


Also the GUI is not the one of the game, but I'm going to add that as last.

Also added a bit of the official GUI :)

Oh, so the game is almost here? :)
jack1974

Didn't quite get what you meant here? Are the sprites going to be high quality or not? (And how does that work? Aren't you limited to the original art quality?)

Usually almost all artist sends assets at very high resolution, like 4000x4000 pixels. Then of course if we used that resolution in a game, a single sprite PNG would be 2mb and they wouldn't run on mobile (a texture of 4000x4000 would be insane VRAM usage).

So I scale them down. Sometimes I scale them at 720px (the height) but in this case since are all fullbody, using that resolution was reducing the size too much.

This because Ren'Py is smart, if you go fullscreen, it keeps the character proportions but renders it at higher (non-scaled) resolution, more defined.

Hope I managed to explain lol



Oh, so the game is almost here? :)

Good joke :) The writing is not finished and I haven't even decided the exact gameplay!
P_Tigras
Heh. I've been using a 1,440 x 2,560 resolution mobile phone for 2 years now, the same resolution as on my desktop.



I wonder how the 4k originals compare to 720px rendered at 4k. I know for photos this would be terrible, but for artwork I suppose it would depend on the level of detail in the original and how much of that detail was lost in the downscaling to 720.
jack1974
I think it's noticeable, but of course it's nitpicking :) In some cases like Love Bites artist rendered the characters to fit 720p vertical, so I can't do anything about that, but in many other cases the artist usually make them at much higher resolutions, so better take advantage. Of course remembering that the bigger the image is, the more video ram/space is used. Especially on mobile, video ram is valuable (on desktops unless you use a 8-9 years old computer doesn't matter!).
P_Tigras
Yep, I can see low end mobile phones choking on the memory requirements for higher quality images, although high end phones should be able to handle them fairly easily. It's a pity about Love Bites. I'd have loved to seen its images in 4k, or at least in 2560x1440. oh well...
jack1974
It was my fault since I didn't communicate clearly to artist the size :oops:

However I think they look good even if they were originally drawn at 720 :)
pahldus
I really like the new art, especially the chaos art. (wipes the drool off his chin)
DarkWolf
I don't understand why do you go out of your way to lower a resolution of your games, I mean pretty much all game devs are trying to have a higher resolution not lower so I find it weird that someone who already has a higher resolution would intently lower it. I doubt many people would have a problem ruining your games configuration wise on a desktop PC and if you really want to make sure people can run your games even on toasters you can always just add resolution change option (I don't think that is much work, unless I am mistaken) and it would look a lot better for people who like to play their games on a big 4k screen plus it would be a good marketing as games in 4k are kinda new thing. As for size of data, well most Japanese VNs are a couple of GBs big and other games can get way bigger nowdays so I find it hard to believe that anyone would have a problem with this. As for mobile version, well based on your recent pool it doesn't seem like a smart move to lover resolution of all game versions just for a mobile version and you could always just do a mobile version in a lower resolution.



Now for a question, what is going on with a 2 different versions of art here?



PS: This is some very good art.
jack1974
No you don't understand, the SCREEN resolution it's the same. It's the characters (also called sprites) resolution that was lower.

It's a bit hard to explain, but Renpy adapts the characters (if displayed with a zoom value) to the screen resolution.

I usually have my characters done at 1024px vertically (except for Love Bites but that was a misunderstanding as I said) so they're bigger than my 1280x720 resolution (so 720 vertical). Then I display them with a .7 zoom (more or less) to fit them.

Then if you play in fullscreen, Renpy keeps the screen ratio, but increases the pixel/definition. If you monitor supports 1920x1080 for example, means you'll see the character not zoomed out but at native resolution. So same proportion/size on screen, but higher details.



Ugh well, I am not sure if I explained it clearly enough haha. Anyway I'm definitely NOT lowering the resolution of my games! I am only scaling down the art I get from artists, since some of them make the art even at crazy 4000x4000px resolution, and if I used that, the games could have stuttering issues or run out of VRAM even on some 3-4 years old desktop computers (and they wouldn't run at all on many mobile devices!).
Pace675
Why is Ace's scar moved (from right eye to left eye) between the two screens shots of him?