jack1974
Jan 07, 2014
Early this year I met a master from the orient who was 10 dan in porting games to annoying devices like iOS, and he said that could reach the Nirvana of iOS if I wanted.
I approved his dedication and hired him to do ports of my games to iOS. They're a bit experimental, but if the "demo" works, they should work. We're trying to improve the stability, since if you use the autoskip function they "crash to desktop", so for now don't use that option
edit: I actually made a page on my site that I update with the iOS games as they're available:
http://www.winterwolves.com/ios_games.php
Jaeger
Jan 09, 2014
Reading the reviews, somebody seems to think the game was stolen. Is Emmanuel Marty one of your aliases?
jack1974
Jan 10, 2014
No, he's a friend coder who did the port, and I let him publish on his own account (I honestly had enough of the Apple submission process when I tried several months ago). But is all official, I got many emails from various people, despite me saying it publicly in my own twitter/FB about it

angelgidget
Jan 12, 2014
I'm currently playing Winter in Fairbrook for ios and loving it! I look forward to when the RPGs come out. :D
Miakoda
Jan 12, 2014
Does he have a caffeinated mode? He certainly seems to be cranking them out in a timely fashion

jack1974
Jan 12, 2014
Well we worked for months to port the base engine, and now that is working, porting each game is faster

Planet Stronghold with a redesigned interface for mobile should show up next week (still in approval queue):


https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1537461_10151902028171336_731676615_o.jpg" style="max-width:100%">
SerTabris
Jan 18, 2014
I know that for at least a few of these, the Steam versions had certain things edited out. Could you provide a quick list of which of these games have any content differences from their original PC versions?
jack1974
Jan 18, 2014
Well some small differences:
- on PS1 I redid the GUI, but didn't touch the ending romances since there's really nothing particularly sexy

- on Heileen 3 I only put panties to Heileen in Sebastian's ending
- on Loren, I used the covered romances like for Steam, and you can't pick the spell/skill level (will use the higher one automatically). I had to do that because otherwise the buttons were too small
but that's it, the rest is the same. Anyway iOS uses the in-app purchase so you can play the games for quite some time to see the GUI changes.
canyonaz
Jan 18, 2014
"on Heileen 3 I only put panties to Heileen in Sebastian's ending"
what....
I think it is only fair to post full sized before and after screenshots of this to help people make their decision.

jack1974
Jan 18, 2014
Haha she was seen from behind, sitting. Not a big deal I think, but knowing Apple I decided didn't want to risk even showing a naked butt (or better half-butt)

cheska
Jun 20, 2014
No, he's a friend coder who did the port, and I let him publish on his own account (I honestly had enough of the Apple submission process when I tried several months ago). But is all official, I got many emails from various people, despite me saying it publicly in my own twitter/FB about it 
Well I found here through those apps anyway. ^___^ After all I spent more time outdoors than at home so I rather much preferred to have my games on portable devices.
AlexTheStampede
Dec 07, 2015
Question: why the in app purchase for coins and whatever? It's not great advertising...
jack1974
Dec 08, 2015
That's how it works on mobile

It's optional, for those who want to do it. You can just play the game normally and ignore completely those "cheats". But since many people asked for those...
AlexTheStampede
Dec 08, 2015
The problem is that at first it looks like the game is a simple free visual novel without any management, but the iap can unlock all the content (as in no gameplay required, not the actual "from demo to full") and the coins add the icing on the cake.
I know how things work and it makes sense, but somebody not in the know might and will misunderstand... see
https://twitter.com/RyGuy176/status/674026584760647680
jack1974
Dec 08, 2015
Well not my fault if they don't understand. That's how it works. In the past I tried making paid-only games and was a disaster.
Besides, the "free" is not put by me, but Apple (or Google). It's clearly stated in the page "offers in-app purchases". I can't do more than that. And don't worry, I've found out that a lot of mobile users just would like everything free and always complain. I am not really worried about what they post. Seriously it's enough to browse randomly the appstore (Google in particular) to see all messages like "I give 1 star because is not free" "pls make it full free version" "why make it paid? make it free". And so on

SerTabris
Apr 01, 2016
I just got a new iPad, and restored it from the old one's backup, but the save files for SotW didn't appear. Apple said that some apps had different backup settings and that I should contact the developer. Do you have it set to backup saves? How should it work?
Pace675
Apr 01, 2016
With Apple products, you should be able to install(restore) from the cloud with all your saves and game states intact.
SerTabris
Apr 01, 2016
I don't like using things like that; I prefer that nobody else have my data. On the bright side, I tried it again, and it worked this time for some reason. No idea what happened - maybe the backup it makes when I push 'Sync' is different than actually clicking the 'Backup' button? Oh well.