development thread

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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jack1974
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Re: development thread

Post by jack1974 »

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Hammerhands arena has the most interesting training enemies like... "The Thing" :o :mrgreen:
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Jaeger
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Re: development thread

Post by Jaeger »

If you are going to have a playable pet/animal companion of sorts, he/she would need to be able to wear equipment or have stat/bonuses that would scale properly. In Loren, Trouble had a decent amount of stat points to distribute, which makes him potentially strong at the beginning, but falls behind when more advanced weapons and armor become accessible.
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jack1974
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Re: development thread

Post by jack1974 »

Not on this game for sure, but will keep it in mind for future games. Could be fun to have some pet-specific items :)
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jack1974
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Re: development thread

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latest few days were crazy with other things constantly distracting me from work :oops:
Anyway, today resumed coding the dwarf recruitment mission. Let's say that it didn't start really well... :P
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jack1974
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Re: development thread

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lol I like this guy already :lol:
The sprite image is wrong since in that scene they're being held prisoner, so obviously they cannot have any weapon. I've asked another artist to change the image so there's a version of Galan/Dasyra without their weapons but for now I just use the standard one I have :oops:
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jack1974
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Re: development thread

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the images above are in practice the "recruitment interviews" of Galan and Dasyra. I like how they see things from a different perspective :)
With this I finished the dwarf recruiment storyline, and I can start doing another...
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BobTheMob
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Re: development thread

Post by BobTheMob »

jack1974 wrote: Mon Jul 17, 2017 2:27 pm Image
She says a healer can be handy w/ the undead--there a specific reason for that?

Can her healing magic actually deal damage to the undead, like in some of the Final Fantasy games? That'd be a cool thing to see! :)
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jack1974
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Re: development thread

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No she just mentions the undead because that's what the player is mainly fighting, but not other special reason :)
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jack1974
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Re: development thread

Post by jack1974 »

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I'm not sure about the term "Deadly Battle". Maybe I could use another term?
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Anima_
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Re: development thread

Post by Anima_ »

How about 'Battle to Death'?
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
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