Ah thanks.
Yes, in that case I'd change "Strength" stat to "Might" or perhaps "Power" and maybe explicitely explain in the tooltip it means both physical and magical might/power. Strength is very confusing as usually it means physical strength and thus useless for a spellcaster.
El.
Queen Of Thieves beta 0.6.6
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.6
Yes I'll do that then thanks
-
- Young scout
- Posts: 14
- Joined: Fri Apr 17, 2015 10:21 am
Re: Queen Of Thieves beta 0.6.6
Cool, thanks.
Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks. A minority, I know but I love spell-casting characters and always tend to (over)protect their interests, hehe. Joanne for the Queen! (of Thieves)
El.
Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks. A minority, I know but I love spell-casting characters and always tend to (over)protect their interests, hehe. Joanne for the Queen! (of Thieves)
El.
-
- Young scout
- Posts: 14
- Joined: Fri Apr 17, 2015 10:21 am
Re: Queen Of Thieves beta 0.6.6
And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.6
True that makes sense (I give that bonus since are slower attacks than Thalia and Kira's).Yglika wrote: Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks
Yes unfortunately ALL the main plot CGs are missingYglika wrote:And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?
-
- Woods ranger
- Posts: 242
- Joined: Sun Apr 28, 2013 6:48 pm
Re: Queen Of Thieves beta 0.6.6
Spoiler:
PPS: Ok, difficulty strength seems to have been a problem in version 0.6.5 A good knock on the head from Kira did the trick now
That girl scares me o_O
#ChambarasArmy #ChalassasFreedomFighters
- BobTheMob
- Druid
- Posts: 464
- Joined: Sat Mar 12, 2016 10:37 pm
Re: Queen Of Thieves beta 0.6.6
[Removed prev. message now that it's no longer needed]
Last edited by BobTheMob on Sun Jun 26, 2016 7:56 pm, edited 1 time in total.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.6
Added the spoiler tag myself. But yes, please remember to use it
What level were you when you did the final fight ? Considering the mission before has a level 25 recommended, the final fight should be around level 30 (depending on difficulty you're playing of course).
And yes the potion equipment screen in the last fight is not available yet, will be in the next update I do. I was waiting to see if more bugs were found before I upload it
What level were you when you did the final fight ? Considering the mission before has a level 25 recommended, the final fight should be around level 30 (depending on difficulty you're playing of course).
Spoiler:
- Thee Forsaken One
- Woods ranger
- Posts: 123
- Joined: Sat Aug 30, 2014 7:52 pm
- Location: Scotland
- Contact:
Re: Queen Of Thieves beta 0.6.6
Starting to think all beta feedback posts should just be automatically wrapped in spoiler tags.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.6
I try to edit the posts when have the time, but on the other hand I think people should expect that some spoiler/info slips out during beta