Art Thread

A VN/CCG hybrid game currently in development
User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Thu Dec 17, 2015 8:09 am

Image
I've coded the Apex and Matrick battle/choices (there are 3 variants for each race) and started testing all the possible outcomes. The end is in sight! :mrgreen:

Troyen
Elder Druid
Posts: 862
Joined: Fri May 06, 2011 2:23 am

Re: Art Thread

Post by Troyen » Thu Dec 17, 2015 10:05 am

When that's done, what's remaining before the game is complete? (Not out of beta, but just all content ready for testing.)

How close is the end? :)

User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Thu Dec 17, 2015 10:35 am

There's the final battle, and then to try all the endings, but then it's content complete :) I might go back and tweak some side-missions (the enemy ones with 3 stars) but not much else.
Then I suppose with 1 month of testing it should be out officially in January!

User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Thu Dec 17, 2015 3:59 pm

Okay finished also the two other missions (which are in practice 6, but variants of the base one). There's only ONE MISSION LEFT!! :shock:
I'll do that tomorrow, and then test the various ending and start the final beta testing :)

User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Sat Dec 19, 2015 9:16 am

Image
yup! Once again, I hacked Anima code to add some last minute features in a hurry :mrgreen:
Based on your previous choices, you'll be able to use some cool alien cards in the last battle, like this one. It won't be required of course, but I thought was a nice addition.
I'm working hard to finish the beta by tomorrow, so I can also send Christmas newsletter. Phew!

User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Thu Dec 31, 2015 10:22 am

So finally got the new deck screen GUI. This was the original image mockup from artist:
Image
and this is the final implementation:
Image
I only tweaked a few buttons and such, but as you can see is quite similar.

I'm very happy since this basically marks the "all artwork finished". In next update will also add the theme song which is already done. The very last thing to add are some extra battle voices for some cards, I have already people working on them. But anyway I'll put the game in "soft release mode" already probably next week.
Soft release means that the game is 100% done and there are no bugs I know of, but I prefer to keep it "under the radar" for a few more weeks before starting to spread the word :)
(I do this with all games, of course with dating sim the amount of time is shorter).

Katicflis
Young scout
Posts: 84
Joined: Thu Nov 08, 2012 8:19 pm

Re: Art Thread

Post by Katicflis » Sat Jan 16, 2016 6:47 pm

I just gotta say that I really loved/appreciated the art in this game. Well done, Dennis Menese! Hope to see more work out of him.

I literally am starting to love just about everything as far as PSCD goes. It's a sickness. <.<

User avatar
IotaOne
Young scout
Posts: 34
Joined: Thu Jun 12, 2014 11:38 am

Re: Art Thread

Post by IotaOne » Fri Jan 22, 2016 11:28 am

Hello, i have a question, not really important but out of curiousity.
It struck me in the Demo, and I see here again: why is the card named hover tank depicting a normal tank?
"Truth is like poetry. And most people f*cking hate poetry."

User avatar
jack1974
Pack leader
Posts: 13699
Joined: Thu Jun 16, 2005 4:43 pm

Re: Art Thread

Post by jack1974 » Fri Jan 22, 2016 12:13 pm

Haha I just thought it would sound cooler than simply "Tank". No other specific reason. Even if it was hovering, couldn't fly, so the practical use would be the same :)

User avatar
Franka
Elder Druid
Posts: 1084
Joined: Fri Nov 30, 2012 3:07 pm

Re: Art Thread

Post by Franka » Fri Jan 22, 2016 8:08 pm

IotaOne wrote:Hello, i have a question, not really important but out of curiousity.
It struck me in the Demo, and I see here again: why is the card named hover tank depicting a normal tank?
It hovers if you kick it hard enough.

Post Reply