Suggestions for UBM

Boxing management simulation game
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gollummen
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Suggestions for UBM

Post by gollummen » Tue Nov 01, 2005 12:26 pm

I have played UBM for a few dayes, and it is a great game!
Simple, addictive and fun.
Even though I have a few suggestion that, in my humble oppinion, could fix a few flaws and make the game even better!

When managing:
• Negotiate the cuts on the purse: Opponents that refuse to fight you unless they get a bigger cut. Your negotiating skill could be used to figure how big a part of the purse you get (between 25%-75%?).


During bouts:
• New styles:
Clinch: When you have more strength that your opponent, but need to rest, you hold him to avoid being hit.
Outside/ring/jabbing: When you need to score point and don´t try to knock out the opponent.
Fouling: Adds ekstra damage to your punch, but you the referee might warn you, take a point from you or disqualify you if it is not the first time.
• Rename “misses” to “jabs” and “hits” to “power punches”, so that the decisions make more sense.
• Show the scoring for the final round too. For some reason the game goes right on to the decision.
• Show the three judges decisions at the end of the bout.

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jack1974
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Post by jack1974 » Tue Nov 01, 2005 3:09 pm

Thanks for the feedback :)

The clinch isn't like the "Defensive" mode? using it, you try to avoid getting hit by opponent to regain strength.

The outside/ring/jabbing is a good suggestion, I could increase hit percentage, while dropping KO chances.

Fouling is quite interesting, I didn't thought about it! I'll add it in future updates for sure, as well as other suggestion like showing the last round score (my mistake) and the three judges score.

gollummen
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Post by gollummen » Tue Nov 01, 2005 11:48 pm

Sounds great!
That would make the game even better!

Just one more thing, if you have the time :oops:
Could you reset the financial screen when you begin a new career.
I is not a big issue...

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jack1974
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Post by jack1974 » Wed Nov 02, 2005 7:12 am

Yes I'll do that absolutely :) thanks for letting me know!
The new update will also use DirectX, even if you won't be able to display 3d boxer, will be much more compatibile with old videcard.

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Post by Jude » Tue Nov 08, 2005 6:38 am

Direct X :evil: may be a problem since I believe there is no way to make it Mac compatable!

Jude

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jack1974
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Post by jack1974 » Tue Nov 08, 2005 9:44 am

DirectX is an option for Windows only indeed, mac users are fine with just OpenGL, much easier :)

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