Hello, finally I'm back online with a stable connection
About your comments, indeed maybe a good thing would be that you send me one of your savegame with your invincible fighters so I can check how the new game mechanics behave with such powerful boxers
The vitality regeneration works a bit differently now: before, if a boxer was beaten down to 1, he would go down and get up with a very small percentage of his maximum vitality. The result was that once you brought down a boxer, you could easily win by TKO (because bringing down the small amount of vitality was quick).
So I thought to randomly (based on some boxers stats) add 2 behaviours:
1- the boxer regenerate vitality but also sometime can get up with up to half of his total vitality
2- the boxer sometime tries to get up, but then gives up and vitality goes to 1 and so you can also have 10 count KOs
2 seems to work fine for me, point 1 maybe need to be implemented differently, maybe I can just accelerate more the regeneration while he is down instead than adding completely the value, if seems a bit odd :p