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UBM wishlist!

Boxing management simulation game
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jack1974
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UBM wishlist!

Postby jack1974 » Wed Dec 27, 2006 4:07 pm

This is the wishlist / planned update for this game. You're free to post suggestions here, and if I think it's possible to implement your requested feature, I'll add it on the list (so everything is in one single place). I tried to include all suggestions made in other threads but if I forgot something remind me please! thanks

· referee stops match if a boxer is trying to get up from a KO with minimum endurance (so he would probably get down again with 2 punches)
· swimming pool option in training
· More purchasable items. Skill specific training items.
· cornermen and cut men added.
· Being able to buy a larger "gym" which would then allow you to train more than 6 fighters
· The ability to hold sparring matches between fighters in your stable.
· better contract negotiation (terms)
· Other managers could try to steal fighters from you.
· other fighters should challenge you and you have the option to reject or accept the offer
· if you're #1, you can't refuse to fight a boxer that aim for the title, so you're forced to fight within some months
· different fight venues and these should be determined by a fighters rank
· When you have a fighter ranked in the top 10 you should be able to negotiate Pay Per View contracts.
· limit the skill a boxer can reach only through training. they need to fight and win to reach the highest skills values
· more options for fight strategies
Last edited by jack1974 on Fri Jan 05, 2007 9:48 am, edited 2 times in total.

Ken_Goding
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Postby Ken_Goding » Fri Dec 29, 2006 2:25 pm

I think we need mandatory challengers to go with the challenges from other boxers. I can duck anyone I feel like for as long as I feel like, we should be forced to fight certain guys (like if you're the champion you have to fight #2 within 3 fights say) so that they get their legitimate title shot. Course with that you need to force them down when they lose, I have beaten #2 three times in a row and there he stays at #2.

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jack1974
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Postby jack1974 » Fri Dec 29, 2006 4:04 pm

Thanks. Indeed is true, must "force" boxers to fight once they're #1. And if they lose they need to go down. Going to add that in the list :)

gmoses
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Postby gmoses » Wed Jan 03, 2007 2:08 am

Just found this game and have been playing the last two days non-stop. Very nice fun game.

Hope you don't get too carried away and make the update too complicated. It's a nice beer-and-pretzals game for when I don't want to think too hard.

Mostly I would just like to have a little more info on the opponent during the fight. I can't devine a whole lot from the 3 bars that show during the rounds. It would be nice to know how much damage he has taken or how fatigued he is.

I look forward to any updates/new versions. :)

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iulius
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Postby iulius » Wed Jan 03, 2007 11:30 am

Yes, I agree with gmoses. While I Can understand that the "expert" of boxing might want more features (I'm just having fun with it, but I know half of the rules!), I wouldn't complicate the game too much.
SUre adding new stuff, but not too many things to do :lol:
A nice thing could be showing a number of the damage.
Like "Mike Tyson punches Evander Holyfield for 20 dmg" , I know would seem like a RPG, but why not? having a number instead of the bars can let me know exactly what my fighter does

Please consider it as an update :wink:

Ken_Goding
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Postby Ken_Goding » Thu Jan 04, 2007 3:02 am

Well...maybe "he landed a good right there", "the jab was weak". The commentary that we have now doesn't really seem to go with the results, but that's my opinion.

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iulius
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Postby iulius » Thu Jan 04, 2007 9:25 am

In the text-mode fight, you have that, "weak right punch" or "strong uppercut", etc.
But displaying directly the values would be cool in my opinion:
weak right punch (5 dmg)
strong left jab (20 dmg)

then check how much stamina left in a numeric way... don't know maybe I'm too used to RPGs, but would look nice 8)

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jack1974
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Postby jack1974 » Thu Jan 04, 2007 10:10 am

The dmg system won't be a problem since there is already in the game, obviously, I just don't print the exact values on screen :wink:
Maybe I'll add it as an option though, not by default.

Guest

Postby Guest » Thu Jan 04, 2007 4:24 pm

Why couldn't there be a screen at the end of each round showing your opponents stats and the damage done to various body parts as is shown for the players boxer between rounds.

That would give you some sence as to whether you are winning or losing.

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jack1974
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Postby jack1974 » Thu Jan 04, 2007 4:44 pm

Yes, even if shouldn't be very accurate, if wants to be realistic. I mean, if in real boxe the fighter could know exactly what he did to the opponent... would be too easy ;)

But at least show the appearance of the three point (eyes, face, chest) like for your boxer, that can be done indeed.


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