MonkeyTown wrote:So everyone ends up becoming a generalist, even if they don't want to, because you end up getting all different kinds of creatures and spells.
So... I would suggest that each area more strictly produces rewards of its own element, so that specializing is easier.
Hmm originally was like that indeed. But I see the bug: once you have collected one of all the fire/earth/air etc avatar, it goes random. This because at the time I originally designed the system, hadn't planned the leveling avatars
But is a good idea and I'll replement it.
MonkeyTown wrote:It would also be nice if specializing in a certain creature was a little easier (6 stones vs. 10 perhaps?), and had several different levels (maybe it already has different levels but I haven't gotten that far).
Yes they have different levels, up to 10 if I remember well. I could also implement a different requirement based on initial school of magic choice, but unfortunately this would mean you had to restart your druid...
MonkeyTown wrote:Does getting more of a certain rune make you better at casting it? If not, I think that would make sense.
Yes it does. I want also to implement a "empowering" based on the level. For example the spell Teiwaz that normally does 15 dmg, would do more damage as your knowledge increases.
MonkeyTown wrote:Finally I suggest that the 'Challenge other Druids' part be made harder - Once you have been around the block a time or two they don't have anything much to offer.
Yes I'll need to raise the difficulty of the tournament, since many people already reported that is too easy to beat them once you have collected many avatars.
About the other suggestions, I'll think about them, I like in particular the opposite elements bonuses or the penalties for having avatars from different elements on your side. Some very good suggestions, thanks a lot!