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Re: Progress Report

Posted: Wed Nov 02, 2016 12:05 am
by Pace675
Miakoda wrote:Although rather doable, actually :) Just have some music that goes low, maybe slow...then ramps up as an image flashes on a darkened screen.

However, it would only be effective one, maybe two times.
Very true, and besides it is setting a tone and the overall atmosphere for the current scene, and it does work even if you do know it is coming it adds to the overall vibe of the game. So many possibilities and you are right the music will be key here and for the game, slow and dark and a tad gothic?

Re: Progress Report

Posted: Wed Nov 02, 2016 12:26 am
by Franka
Miakoda wrote:
Franka wrote:I don't think jump scares work too well in VNs. :P
Although rather doable, actually :) Just have some music that goes low, maybe slow...then ramps up as an image flashes on a darkened screen.

However, it would only be effective one, maybe two times.
I usually turn off the sound in VNs within the first 10 minutes of gameplay, but maybe that's just me. :) Unless there's voice acting, but it's been a long time since we got that from WW.

Re: Progress Report

Posted: Wed Nov 02, 2016 7:45 am
by jack1974
Whhhhhhattt but the music! all the effects I add to the games! :cry:
Voice acting is cool and I would like to have them, but as you can imagine they can delay the game release quite a bit. Consider for example Backstage Pass of my friend Sakevisual: the game was basically delayed by XX MONTHS just because of voices! I definitely can't do that :(

Re: Progress Report

Posted: Wed Nov 02, 2016 4:32 pm
by Franka
Oh, I understand why we don't have voice acting, but it's pretty much the only reason for me to play with sound. Only soundtrack I really liked was Bionic Hearts 2.

Main issue with VN soundtracks is that they become repetitive so very quickly. I can sometimes listen to the soundtrack outside the game, where it doesn't run on repeat.

Re: Progress Report

Posted: Wed Nov 02, 2016 5:06 pm
by jack1974
Franka wrote: Main issue with VN soundtracks is that they become repetitive so very quickly. I can sometimes listen to the soundtrack outside the game, where it doesn't run on repeat.
Yes haha it's normal I think. Even myself after a while I mute the games as I code/test them because I can't stand the music, even when it's actually good :)

Re: Progress Report

Posted: Sat Nov 05, 2016 10:49 pm
by Miakoda
Just a minor update. As of today, I have 1/4 of Viktor's romance dialogues done (20 total if adding Kaitlyn and Brandon). I also have 3 of Kaitlyn's 6 jealousy dialogues done. I plan on making Brandon's different from Kaitlyn's.

Re: Progress Report

Posted: Fri Nov 11, 2016 5:44 pm
by Miakoda
Another minor update. One more romance dialogue, and I will have 50% of Viktor's romance stuff done. I also finished all of Kaitlyn's jealousy dialogues.

Re: Progress Report

Posted: Sat Nov 12, 2016 11:55 pm
by AshleyBoo
Miakoda wrote:Another minor update. One more romance dialogue, and I will have 50% of Viktor's romance stuff done. I also finished all of Kaitlyn's jealousy dialogues.
Great work Miakoda! :)

Re: Progress Report

Posted: Sun Nov 13, 2016 4:12 am
by Miakoda
AshleyBoo wrote:Great work Miakoda! :)
Thanks. I just hope people like the end result.

Re: Progress Report

Posted: Tue Nov 15, 2016 2:28 am
by AshleyBoo
Miakoda wrote:
AshleyBoo wrote:Great work Miakoda! :)
Thanks. I just hope people like the end result.
I'm sure it'll be great!
So many nice games being worked on, but i'm looking forward to this one the most :)