First, once I hit The First Full Moon, I get an error every time I try to go to the world map. It's not game breaking, I can just ignore it and go past.
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 315, in <module>
File "game/script.rpy", line 568, in HealParty
AttributeError: 'NoneType' object has no attribute 'reset'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 315, in script
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File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gameflow.rpy", line 315, in <module>
File "game/script.rpy", line 568, in HealParty
AttributeError: 'NoneType' object has no attribute 'reset'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
While running game code:
File "game/gameflow.rpy", line 315, in <module>
File "game/script.rpy", line 568, in HealParty
AttributeError: 'NoneType' object has no attribute 'reset'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 315, in script
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File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gameflow.rpy", line 315, in <module>
File "game/script.rpy", line 568, in HealParty
AttributeError: 'NoneType' object has no attribute 'reset'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1172, in execute
File "game/RPG framework/rpg_gui.rpy", line 1175, in execute
File "game/RPG framework/rpg_gui.rpy", line 1180, in execute
File "game/RPG framework/rpg_gui.rpy", line 1184, in execute
File "game/RPG framework/Core/inventory.rpy", line 450, in canEquip
File "game/RPG framework/Core/inventory.rpy", line 273, in canEquip
AttributeError: 'NoneType' object has no attribute 'canEquipItem'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 915, in script
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 1775, in execute
self.call("execute")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 1763, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\statements.py", line 163, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\exports.py", line 2612, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 2565, in interact
scene_lists.replace_transient()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 831, in replace_transient
self.remove(layer, tag)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1120, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1044, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 445, in _hide
self.update()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 580, in update
self.screen.function(**self.scope)
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1172, in execute
File "game/RPG framework/rpg_gui.rpy", line 1175, in execute
File "game/RPG framework/rpg_gui.rpy", line 1180, in execute
File "game/RPG framework/rpg_gui.rpy", line 1184, in execute
File "<screen language>", line 1184, in <module>
File "game/RPG framework/Core/inventory.rpy", line 450, in canEquip
File "game/RPG framework/Core/inventory.rpy", line 273, in canEquip
AttributeError: 'NoneType' object has no attribute 'canEquipItem'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
While running game code:
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1172, in execute
File "game/RPG framework/rpg_gui.rpy", line 1175, in execute
File "game/RPG framework/rpg_gui.rpy", line 1180, in execute
File "game/RPG framework/rpg_gui.rpy", line 1184, in execute
File "game/RPG framework/Core/inventory.rpy", line 450, in canEquip
File "game/RPG framework/Core/inventory.rpy", line 273, in canEquip
AttributeError: 'NoneType' object has no attribute 'canEquipItem'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 915, in script
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 1775, in execute
self.call("execute")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 1763, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\statements.py", line 163, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\exports.py", line 2612, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 2565, in interact
scene_lists.replace_transient()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 831, in replace_transient
self.remove(layer, tag)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1120, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1044, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 445, in _hide
self.update()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 580, in update
self.screen.function(**self.scope)
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1132, in execute
File "game/RPG framework/rpg_gui.rpy", line 1172, in execute
File "game/RPG framework/rpg_gui.rpy", line 1175, in execute
File "game/RPG framework/rpg_gui.rpy", line 1180, in execute
File "game/RPG framework/rpg_gui.rpy", line 1184, in execute
File "<screen language>", line 1184, in <module>
File "game/RPG framework/Core/inventory.rpy", line 450, in canEquip
File "game/RPG framework/Core/inventory.rpy", line 273, in canEquip
AttributeError: 'NoneType' object has no attribute 'canEquipItem'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1442, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 802, in getActions
File "game/RPG framework/Core/character.rpy", line 740, in getAction
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 171, in execute
File "game/RPG framework/chooseParty.rpy", line 173, in execute
File "game/RPG framework/chooseParty.rpy", line 184, in execute
File "game/script.rpy", line 160, in PartyLevel
AttributeError: 'NoneType' object has no attribute 'level'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 864, in script call
File "game/plot/pirates.rpyc", line 411, in script call
M���~)s��]�E\.�g:c��ӯ௮�[R�z��U
File "game/script.rpyc", line 1438, in script
���?��?�ϟ����O���������|��>����?|؋?6��{�\�
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1442, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 802, in getActions
File "game/RPG framework/Core/character.rpy", line 740, in getAction
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\exports.py", line 2612, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 2565, in interact
scene_lists.replace_transient()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 831, in replace_transient
self.remove(layer, tag)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1120, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1044, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 445, in _hide
self.update()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 580, in update
self.screen.function(**self.scope)
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 171, in execute
File "game/RPG framework/chooseParty.rpy", line 173, in execute
File "game/RPG framework/chooseParty.rpy", line 184, in execute
File "<screen language>", line 184, in <module>
File "game/script.rpy", line 160, in PartyLevel
AttributeError: 'NoneType' object has no attribute 'level'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
While running game code:
File "game/script.rpy", line 1442, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 802, in getActions
File "game/RPG framework/Core/character.rpy", line 740, in getAction
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 171, in execute
File "game/RPG framework/chooseParty.rpy", line 173, in execute
File "game/RPG framework/chooseParty.rpy", line 184, in execute
File "game/script.rpy", line 160, in PartyLevel
AttributeError: 'NoneType' object has no attribute 'level'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 864, in script call
File "game/plot/pirates.rpyc", line 411, in script call
M���~)s��]�E\.�g:c��ӯ௮�[R�z��U
File "game/script.rpyc", line 1438, in script
���?��?�ϟ����O���������|��>����?|؋?6��{�\�
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1442, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 802, in getActions
File "game/RPG framework/Core/character.rpy", line 740, in getAction
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\exports.py", line 2612, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 2565, in interact
scene_lists.replace_transient()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 831, in replace_transient
self.remove(layer, tag)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1120, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\core.py", line 1044, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 445, in _hide
self.update()
File "C:\Users\leo_k\Saved Games\Cursed Lands\renpy\display\screen.py", line 580, in update
self.screen.function(**self.scope)
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 152, in execute
File "game/RPG framework/chooseParty.rpy", line 171, in execute
File "game/RPG framework/chooseParty.rpy", line 173, in execute
File "game/RPG framework/chooseParty.rpy", line 184, in execute
File "<screen language>", line 184, in <module>
File "game/script.rpy", line 160, in PartyLevel
AttributeError: 'NoneType' object has no attribute 'level'
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.6.8
Edit: Well, the map bug is fixed, but now I can't access Jasper's recruitment mission at all. I keep getting a "Required Party Members" popup, even when Jasper is in my party. Still having the same problems with the shops.