- Freckles / scars
- Makeup / blush / lipstick
All race options are unlocked in the portrait creator, regardless of what race you to chose to play. Not that I don't like freedom, but pointy-eared dwarves and bearded human women are maybe a little bit immersion breaking. (It's actually worse than that I see, I'm being referred to as "elf" because I picked an elf portrait, but my character screen identifies me as a human.)
Text is initially set to auto-forward. This is obnoxious. I hate it. Also, you have to fill the auto-forward speed bar to slow it down, this is rather counter intuitive.
First line of the game has a typo:
"I breath in," should be "breathe".
Changing game difficulty then rolling back undoes the change. Shouldn't changes in the options screen be saved when making them?
"Thank gods your still alive."
Since this is dialogue, I'm hesitant to cry typo, but "Thank the gods you're still alive." would be what I'd expect. In any case your / you're is definitely something that should be fixed.
"As I glance to my left and ride,"
I'm assuming this is supposed to be "left and right"
Unequipping the armor/helm I start with, then opening the armor inventory (before the first fight) causes an error.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 12, in script call
File "game/plot/mainevents.rpy", line 308, in script call
File "game/script.rpy", line 1355, in script
File "renpy/common/000statements.rpy", line 471, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 347, in execute
File "game/RPG framework/rpg_gui.rpy", line 352, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1107, in execute
File "game/RPG framework/rpg_gui.rpy", line 1108, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 834, in execute
File "game/RPG framework/rpg_gui.rpy", line 838, in execute
File "game/RPG framework/rpg_gui.rpy", line 840, in execute
File "game/RPG framework/rpg_gui.rpy", line 841, in execute
File "game/RPG framework/rpg_gui.rpy", line 842, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 780, in execute
File "game/RPG framework/rpg_gui.rpy", line 793, in execute
AttributeError: 'Cuirass' object has no attribute 'seen'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 12, in script call
File "game/plot/mainevents.rpy", line 308, in script call
File "game/script.rpy", line 1355, in script
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ast.py", line 1706, in execute
self.call("execute")
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ast.py", line 1724, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\statements.py", line 145, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 471, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\exports.py", line 2526, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2793, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 399, in visit_all
callback(self)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2793, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 409, in per_interact
self.update()
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 578, in update
self.screen.function(**self.scope)
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 347, in execute
File "game/RPG framework/rpg_gui.rpy", line 352, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1107, in execute
File "game/RPG framework/rpg_gui.rpy", line 1108, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 834, in execute
File "game/RPG framework/rpg_gui.rpy", line 838, in execute
File "game/RPG framework/rpg_gui.rpy", line 840, in execute
File "game/RPG framework/rpg_gui.rpy", line 841, in execute
File "game/RPG framework/rpg_gui.rpy", line 842, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 780, in execute
File "game/RPG framework/rpg_gui.rpy", line 793, in execute
File "<screen language>", line 793, in <module>
AttributeError: 'Cuirass' object has no attribute 'seen'
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
0.6.1
Trying to flee (using Reason) from the first battle tells me that the Zombie will never surrender peacefully! I wasn't trying to get them to surrender, I was trying to run away.
"But for you sake" typo, should be "your"
I only used 3 people for the first fight, when the boss fight started I put the fourth guy in, but the battle started with only 3 people.
"And yet they many stand in place, doing nothing." Probably delete "they" from that sentence in order for it to make sense.
"The fog was thick - to thick for me" should be "too thick"
I don't care much for my own character in the intro - commanding soldiers more efficiently than their own trained commander, smugly identifying and dealing with a vampire. I'm already getting horrible Mary Sue vibes. I hope my character isn't a perfect idealized entity that can do anything, knows everything, saves the world without breaking a sweat, and is home in time for dinner.
Anyway, that's all I had time for. Most fun so far? Fiddling with the character creator! (Sorry the feedback is all jumbled together like that, I took notes as I was playing so no formatting.)