development thread

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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DarkWolf
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Re: development thread

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jack1974 wrote: Thu Sep 21, 2017 3:51 pm Of course, assuming you want to trust a vampire. Who would be so fool to do that?? :o
There is a way to be on side of vampires? Count me in :) .
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jack1974
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Re: development thread

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Hehe the ending part is not finished yet, but we accounted for some different endings based on how you react when you stumble into them (and happens several times...).
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jack1974
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Re: development thread

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Hmm I love Valery but this is a bit gross... :twisted:
It's a quest item that you'll be able to use later in the game.
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Franka
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Re: development thread

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DarkWolf wrote: Fri Sep 22, 2017 6:24 am
jack1974 wrote: Thu Sep 21, 2017 3:51 pm Of course, assuming you want to trust a vampire. Who would be so fool to do that?? :o
There is a way to be on side of vampires? Count me in :) .
As long as there's also a way to murder them, count me in. :P
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jack1974
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Re: development thread

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Well (unfortunately?) since they appear in Loren, and Loren events happens AFTER this game, Valery/Zachary can't be eliminated obviously. At least not permanently! :)
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jack1974
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Re: development thread

Post by jack1974 »

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This is something so simple/obvious that I wonder why I didn't do it also for my other games... in practice a big problem of games with big parties is if some rarely used character falls behind in level. If you bring him/her with you on a high level party, you'll get a nice XP boost at end of each fight :)
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jack1974
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Re: development thread

Post by jack1974 »

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Hehehe, interesting choice here (you can say yes or no) :o :mrgreen:
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jack1974
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Re: development thread

Post by jack1974 »

More interesting choices...
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Also, now Cursed Lands it's a REAL RPG, featuring an infamous Tome Of Knowledge!
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jack1974
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Re: development thread

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and this is the screen when you use it :)
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jack1974
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Re: development thread

Post by jack1974 »

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today was a super productive morning... I worked A LOT on various aspect of the game even if some were quite obscure and probably few people will notice it :lol:
But I fixed many bugs due to the "open nature" of this game (you can start and finish in any order several quests at once!). Remind me to never have such a open game again in future :mrgreen:
It's so open that I forgot completely a possible outcome of Galan's quest (I only coded the path where you just go and kill everything haha) in which he gets a very powerful item :)
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