gameplay, party members and classes
Posted: Sat Apr 22, 2017 11:45 am
With this game story being almost finished I'm starting to think about the gameplay part. I have already designed the classes of the various party members, though no doubt I'll tweak them, but the real new thing of this game is the main character. He/she is not the typical super powerful Mage/Warrior/Thief etc. He/she is just a common person who finds himself in a weird and powerful position unexpectedly
So, here are the various party members, each one has 5 skills (YES ONLY FIVE. I WANT THIS GAME TO BE OUT BEFORE THE NEXT 20 YEARS!!! ). Of course I plan to have upgrades for each skill (like QoT) so each of those 5 skills could be upgraded, let's say up to 3 levels each.
AMAZON
Leena - Warrior
Very skilled warrior, Loren's trainer. Strong but also agile and very technical.
1) Focus Target - Mark an enemy as focus target: all subsequent attacks by this character on target will do more damage
2) Power Attack - hits single target for lot of damage
3) Wide Slash - hits all enemies
4) KnockDown - Deals normal damage and knocks the opponent down, inflicting slow condition
5) Rally - Increases Attack and Speed values of all allies
NOMADS
Larik- Barbarian
A powerful nomad barbarian. I think his skills should be about brute force/intimidation mostly.
1) Taunt - Increases all enemies' hate towards the caster by 50 points, so that they are more likely to target this character him/her
2) Protect - protect party member, taking damage instead of
3) Shield Bash - hits enemy dealing normal damage inflicting paralysis
4) Shield Wall - increases defense of all party members
5) Cleave - attacks all enemies
Nuala - Shaman
She is a good healer but also can deal good damage
1) Purify - Heals target by 20% of total HP and reduces all negative conditions by 1 turns
2) Ward - Ward three nearby targets against magic, adding +1 to all elemental resistances
3) Disease - deal low damage over time (DoT) to all targets
4) Stinging Swarm - deal high damage over time (DoT) to single target
5) Resurrect - resurrect fallen ally
ELVES
Kusho - Assassin
Should probably take long time to charge his attacks, but they should deal high damage.
1) Hide in Shadows - increases defense, when attacks does double damage
2) Rain of Arrows - deal AOE damage
3) Poison - deal damage over time (DoT) to single target, reduces his accuracy
4) Backstab - Hits single target dealing 75% base damage and reducing defense by 2 points
5) Critical Strike - Hits single target for 150% base damage and inflicts bleeding for up to 3 turns
Vaeril - Fallen Druid
Maybe buff/debuffs, and life steal/channel skills.
1) Lifetap - deals damage to single enemy and steals HP
2) Dark Empathy - loses HP to gain SP
3) Life Channel - loses HP, distributes to all allies
4) Bramble Coat - Surrounds target's body in a coat of brambles with a counter of 3. Those that strikes target with melee will suffer 3 damage
5) Magic Chains - Hits single target for 100% base attack and causes Chained condition for 3 turns. Chained effect paralyzes target and drains 1SP every turn.
DWARVES
Dasyra - Healer
Mostly healing buffing the party
1) Nature's Touch - heals all party members
2) Haste - raises speed of single ally
3) Dispel - reduces debuffs on target by 1
4) Magic Mirror - reflects back damage to attacker, even magic
5) Tree Of Life - completely heals ally, removing all conditions. If is KO, resurrect him
Galan - Berserker
Should excel in dealing damage to multiple enemies.
1) Rage - increases attack and speed, reduces defense
2) Rampage - attacks all allies with low accuracy but scares them
3) Wreak Havoc - Hits a single target, enemies on the sides take normal damage (AOE).
4) Adrenaline Rush - refill the SP by 50%, character's HP must be below 25%
5) Spinning Strike - hits all enemies by 75% base damage
NAGAS
Sylrissa - Blademaster
Uses skills+"combat stances" that influence her stats
1) Counterattack - for X turns character will automatically counterattack melee attacks
2) Finesse - Combat stance: reduces speed by 15% but increases attack by 50% for up to 7 turns.
3) Avoidance - Combat stance: reduces speed by 15% but increases defense by 50% for up to 7 turns.
4) Recover - Combat stance: reduces speed by 15% but recover 5 HP every turn for up to 7 turns.
5) Blade Dance - Dances around all enemies, hitting them. Starts with 250% base damage and on each hit the damage done is reduced by 20%.
Enok - Battlemage
Full offensive, except for 1 small heal skill.
1) Fire Blast - Hits a single target inflicting 125% base damage and causing Burning
2) Ice Shard - Hits single target for 100% of caster's base attack and causes Frozen condition
3) Earthquake - Hits single target with Earth damage for 100% of caster's base attack and causes Shattered condition
4) Magic Tornado - Hits single target for 100% of caster's base attack and causes Whirling condition
5) Regenerate - heals all allies by 25 HP/turn for up to 3 turns.
PIRATES
Jasper - Sharpshooter
A very skilled shooter (using a sort of flintlock pistol)
1) Dirty Tricks - As long as this skill is active, attack is increased by 100% but consumes 1 SP each turn. After 5 turns, or once character runs out of SP the skill is disabled.
2) Headshot - hits single target for very high damage, long delay
3) Take Aim - carefully takes aim at all targets: all subsequent attacks on them for up to 5 turns will do 100% more damage.
4) Barrage - hits all targets one after one, with 200% base damage, reduced by 25% after each shot
5) Weak spot - hits target's weak spot, reducing his attack by 5% on each hit
As for the player character, you can pick a race, and a profession (gender too but that doesn't matter for the RPG gameplay).
I was thinking to make the playing character a sort of "jack of all trades". A sort of hybrid class. During the character creation I will add two specific skills based on the race/profession.
In practice I was thinking for the race a passive skill:
Dwarf - on each level up you gain more Skill (Defense)
Elf - on each level up you gain more Accuracy (Critical Hit Chance)
Human - on each level up you gain more Power (Damage Done)
Half-Elf - on each level up you gain more Agility (Speed)
then for each profession, another passive skill:
Scholar - you can use magic scrolls items in battle
Debt Collector - you can use bomb items in battle
Bard - increase party HP regeneration (slowly)
Merchant - you get a permanent discount at the shops
and for the last 3 skills, they would be the same no matter which race/profession (I have yet to think about them though). If you have any suggestions, you're welcome
Since the player is the only party member who can also negotiate with enemy using talents, I wanted to emphasis this thing only he/she can do.
As said nothing is really definitive since I need yet to test everything. It's just a base idea. Also for this game I definitely won't be obsessed about "it's balanced?" question, but instead "is it fun?"
So, here are the various party members, each one has 5 skills (YES ONLY FIVE. I WANT THIS GAME TO BE OUT BEFORE THE NEXT 20 YEARS!!! ). Of course I plan to have upgrades for each skill (like QoT) so each of those 5 skills could be upgraded, let's say up to 3 levels each.
AMAZON
Leena - Warrior
Very skilled warrior, Loren's trainer. Strong but also agile and very technical.
1) Focus Target - Mark an enemy as focus target: all subsequent attacks by this character on target will do more damage
2) Power Attack - hits single target for lot of damage
3) Wide Slash - hits all enemies
4) KnockDown - Deals normal damage and knocks the opponent down, inflicting slow condition
5) Rally - Increases Attack and Speed values of all allies
NOMADS
Larik- Barbarian
A powerful nomad barbarian. I think his skills should be about brute force/intimidation mostly.
1) Taunt - Increases all enemies' hate towards the caster by 50 points, so that they are more likely to target this character him/her
2) Protect - protect party member, taking damage instead of
3) Shield Bash - hits enemy dealing normal damage inflicting paralysis
4) Shield Wall - increases defense of all party members
5) Cleave - attacks all enemies
Nuala - Shaman
She is a good healer but also can deal good damage
1) Purify - Heals target by 20% of total HP and reduces all negative conditions by 1 turns
2) Ward - Ward three nearby targets against magic, adding +1 to all elemental resistances
3) Disease - deal low damage over time (DoT) to all targets
4) Stinging Swarm - deal high damage over time (DoT) to single target
5) Resurrect - resurrect fallen ally
ELVES
Kusho - Assassin
Should probably take long time to charge his attacks, but they should deal high damage.
1) Hide in Shadows - increases defense, when attacks does double damage
2) Rain of Arrows - deal AOE damage
3) Poison - deal damage over time (DoT) to single target, reduces his accuracy
4) Backstab - Hits single target dealing 75% base damage and reducing defense by 2 points
5) Critical Strike - Hits single target for 150% base damage and inflicts bleeding for up to 3 turns
Vaeril - Fallen Druid
Maybe buff/debuffs, and life steal/channel skills.
1) Lifetap - deals damage to single enemy and steals HP
2) Dark Empathy - loses HP to gain SP
3) Life Channel - loses HP, distributes to all allies
4) Bramble Coat - Surrounds target's body in a coat of brambles with a counter of 3. Those that strikes target with melee will suffer 3 damage
5) Magic Chains - Hits single target for 100% base attack and causes Chained condition for 3 turns. Chained effect paralyzes target and drains 1SP every turn.
DWARVES
Dasyra - Healer
Mostly healing buffing the party
1) Nature's Touch - heals all party members
2) Haste - raises speed of single ally
3) Dispel - reduces debuffs on target by 1
4) Magic Mirror - reflects back damage to attacker, even magic
5) Tree Of Life - completely heals ally, removing all conditions. If is KO, resurrect him
Galan - Berserker
Should excel in dealing damage to multiple enemies.
1) Rage - increases attack and speed, reduces defense
2) Rampage - attacks all allies with low accuracy but scares them
3) Wreak Havoc - Hits a single target, enemies on the sides take normal damage (AOE).
4) Adrenaline Rush - refill the SP by 50%, character's HP must be below 25%
5) Spinning Strike - hits all enemies by 75% base damage
NAGAS
Sylrissa - Blademaster
Uses skills+"combat stances" that influence her stats
1) Counterattack - for X turns character will automatically counterattack melee attacks
2) Finesse - Combat stance: reduces speed by 15% but increases attack by 50% for up to 7 turns.
3) Avoidance - Combat stance: reduces speed by 15% but increases defense by 50% for up to 7 turns.
4) Recover - Combat stance: reduces speed by 15% but recover 5 HP every turn for up to 7 turns.
5) Blade Dance - Dances around all enemies, hitting them. Starts with 250% base damage and on each hit the damage done is reduced by 20%.
Enok - Battlemage
Full offensive, except for 1 small heal skill.
1) Fire Blast - Hits a single target inflicting 125% base damage and causing Burning
2) Ice Shard - Hits single target for 100% of caster's base attack and causes Frozen condition
3) Earthquake - Hits single target with Earth damage for 100% of caster's base attack and causes Shattered condition
4) Magic Tornado - Hits single target for 100% of caster's base attack and causes Whirling condition
5) Regenerate - heals all allies by 25 HP/turn for up to 3 turns.
PIRATES
Jasper - Sharpshooter
A very skilled shooter (using a sort of flintlock pistol)
1) Dirty Tricks - As long as this skill is active, attack is increased by 100% but consumes 1 SP each turn. After 5 turns, or once character runs out of SP the skill is disabled.
2) Headshot - hits single target for very high damage, long delay
3) Take Aim - carefully takes aim at all targets: all subsequent attacks on them for up to 5 turns will do 100% more damage.
4) Barrage - hits all targets one after one, with 200% base damage, reduced by 25% after each shot
5) Weak spot - hits target's weak spot, reducing his attack by 5% on each hit
As for the player character, you can pick a race, and a profession (gender too but that doesn't matter for the RPG gameplay).
I was thinking to make the playing character a sort of "jack of all trades". A sort of hybrid class. During the character creation I will add two specific skills based on the race/profession.
In practice I was thinking for the race a passive skill:
Dwarf - on each level up you gain more Skill (Defense)
Elf - on each level up you gain more Accuracy (Critical Hit Chance)
Human - on each level up you gain more Power (Damage Done)
Half-Elf - on each level up you gain more Agility (Speed)
then for each profession, another passive skill:
Scholar - you can use magic scrolls items in battle
Debt Collector - you can use bomb items in battle
Bard - increase party HP regeneration (slowly)
Merchant - you get a permanent discount at the shops
and for the last 3 skills, they would be the same no matter which race/profession (I have yet to think about them though). If you have any suggestions, you're welcome
Since the player is the only party member who can also negotiate with enemy using talents, I wanted to emphasis this thing only he/she can do.
As said nothing is really definitive since I need yet to test everything. It's just a base idea. Also for this game I definitely won't be obsessed about "it's balanced?" question, but instead "is it fun?"