On each scene:
Code: Select all
if (GameWeek>int(Eloy_step*3.5) and Eloy_step<10 and TotalDays-last_scene>2):
$save_name="Eloy scene %02d" % Eloy_step
call expression ("Eloy%02d" % Eloy_step) from _call_expression_7
scene black with dissolve
so, after I increase the scene number (Eloy_step+=1) the next line I call the scene itself with call expression ("Eloy%02d" % Eloy_step).
So it's impossible that the scene counter is increased, but the scene itself not played
One thing is if you "eliminate" the other lower interest. Then, the step is set to 99, so no more scenes will trigger with that character. But not skip one scene and then resume with the next one, which is what you say happened, right?