PSCD 1.1.2 - new romances/cards and quick match mode
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Yes somehow it cannot connect to server. It could be a firewall or something else (cannot really tell from here though). That system has several issues that's why I moved to simple serial keys
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Hack doesn't work. (Used on a Robotic unit at the far left, with one unit to the right of it.)
EDIT: Aaand, now it works...
EDIT: Aaand, now it works...
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 148, in script
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 391, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 283, in execute
File "game/sfx_screens.rpy", line 289, in execute
File "game/sfx_screens.rpy", line 291, in execute
File "game/sfx_screens.rpy", line 292, in execute
File "game/sfx_screens.rpy", line 310, in execute
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 148, in script
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 1697, in execute
self.call("execute")
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 1715, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\PSCD-1.0.9-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 2437, in interact
scene_lists.replace_transient()
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 727, in replace_transient
self.remove(layer, tag)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 444, in _hide
i.set_transform_event(kind)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\behavior.py", line 1948, in set_transform_event
run(self.action)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\behavior.py", line 302, in run
return action(*args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 1078, in hide_screen
renpy.exports.hide(screen.tag, layer=layer)
File "F:\Temp\PSCD-1.0.9-all\renpy\exports.py", line 674, in hide
sls.remove(layer, key)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 391, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 283, in execute
File "game/sfx_screens.rpy", line 289, in execute
File "game/sfx_screens.rpy", line 291, in execute
File "game/sfx_screens.rpy", line 292, in execute
File "game/sfx_screens.rpy", line 310, in execute
File "<screen language>", line 310, in <module>
IndexError: list index out of range
Windows-8-6.2.9200
Ren'Py 6.99.10.1227
1.0.9
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Special Forces give +1 Attack to Walls + Buildings (says it doesn't, but it does).
Motivational Speech gives +2 Attack to Walls (but not Buildings).
Like I keep telling you, there's something wrong with the resources for the AI. I've maximized AI starting resources and resources per turn (+5 per turn), but the AI only plays an uncommon card after 3 turns or a rare after 4 turns. Just try playing a game where you don't kill the AI, but drag the fight out, you'll see what I mean.
More to come...
Motivational Speech gives +2 Attack to Walls (but not Buildings).
Like I keep telling you, there's something wrong with the resources for the AI. I've maximized AI starting resources and resources per turn (+5 per turn), but the AI only plays an uncommon card after 3 turns or a rare after 4 turns. Just try playing a game where you don't kill the AI, but drag the fight out, you'll see what I mean.
More to come...
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
It took 47 turns for the AI to play 20 cards with resources set to max.
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
After winning the fight, the starting conditions look like this (until I click somewhere else)?
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Attack animations seem to broken on some units (Grenadier Unit and Regular Infantry fx).
Time Bomb does weird things.
Time Bomb does weird things.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "game/script.rpy", line 160, in <module>
Exception: Depreciated, do not use this method anymore
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\PSCD-1.0.9-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 160, in <module>
File "new_card_framework/Board.py", line 224, in end_turn
File "new_card_framework/Gui.py", line 112, in new_display_string
Exception: Depreciated, do not use this method anymore
Windows-8-6.2.9200
Ren'Py 6.99.10.1227
1.0.9
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Modifying a saved deck from quick play lets you to put more than the allowed number of identical cards into the deck (Grenadier Unit in this example).
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
The way Field Commander is worded, he's supposed to give +1/+1 to all Organic units while he's in play. That's not what he does though.
Field Commander gives +1/+1 to Organic units already in play when he enters play. New units played don't get the bonus. The bonus doesn't go away when he dies.
Ok, this guy is just overkill.
Field Commander gives +1/+1 to Organic units already in play when he enters play. New units played don't get the bonus. The bonus doesn't go away when he dies.
Ok, this guy is just overkill.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Haha thanks, it seems I have a few things to look at
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.9 - new romances/cards and quick match mode
Made an update that should fix all the issues you found. I might still change Time Bomb since while in theory works, it's a bit weird to see.
About the missing animations of some units, it's strange: sometimes they work, other times not. I need to investigate further since I don't know why.
About the missing animations of some units, it's strange: sometimes they work, other times not. I need to investigate further since I don't know why.