PSCD 1.0.4 - test

A VN/CCG hybrid game currently in development
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jack1974
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PSCD 1.0.4 - test

Post by jack1974 » Sat Jan 30, 2016 7:38 am

http://www.macgames.biz/games/PSCD-1.0.4-all.zip

What's New in 1.0.4
- did a lot of "cleaning up" after a battle, so those (albeit not very common) crashes some users are experiencing, should be fixed

I noticed analyzing the Ren'Py "save dump" (using developer tools) that there was a lot of "garbage" left in memory even after a battle ended. The enemy AI logs, some GUI events ,etc. Stuff that is definitely not needed anymore after you finish a battle, and that could cause those save crash because of how Ren'Py works.

I tested it and seems to work, the save dump file is now even smaller (which is a good thing). I didn't upload it live on the site because I haven't fixed yet some typos, and since I did some more big changes I wanted to be sure that works (I only had time to play a few matches).

Thanks to anyone who will try this one :)

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fabulaparva
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Re: PSCD 1.0.4 - test

Post by fabulaparva » Mon Feb 01, 2016 1:34 am

Little confusion with Diana's NPS-quest (playing as Alex) after scene 16. I'm supposed to be fighting palidryans, and the cards attacking me indeed are them, but the Boss image is an Apex Rahn and the enemy in the fighting screen is titled 'Apex Rahns'. :shock:

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jack1974
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Re: PSCD 1.0.4 - test

Post by jack1974 » Mon Feb 01, 2016 7:33 am

Ah that is a "copy-paste" bug :lol: Good that you caught it, even if is something minor :)

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