http://www.macgames.biz/games/PSCD-1.0.2-all.zip
(I won't do the installers again until I'm sure it works!! they take too much time to upload)
Back to square one...
Not really, I think many players never found any crash. But still that bug user Hoa_Binh found exists, so coder sent me a fix. It works like this:
- new games should use a more "compact" form when saving, reducing (or eliminating) the risk of the crash
- existing saves, OUTSIDE the battle, could be used and in theory shouldn't crash again (even if they still contain a lot of data in old format). the safest way should be to try from beginning but of course I can understand that not everyone can do it...
What's New 1.0.2
- fixed a (not very common) save crash bug that so far has been reported by an user. Should happen with long playing sessions with the card game. VN Mode players can again safely ignore this update
PSCD 1.0.2 test
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- Young scout
- Posts: 10
- Joined: Fri Jan 22, 2016 3:48 pm
Re: PSCD 1.0.2 test
fullscreen bug is fixed or not ?
I've same problem with other game. It's strange because before xmas holiday, no problem.
can you help me ?
I've same problem with other game. It's strange because before xmas holiday, no problem.
can you help me ?
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
It's not a bug in the game, but your videocard drivers are likely outdated/buggy. Press shift+G while in game, choose "directX renderer" in the menu that shows up and you might need to update the drivers.
- IotaOne
- Young scout
- Posts: 33
- Joined: Thu Jun 12, 2014 11:38 am
Re: PSCD 1.0.2 test
The game crashes often when i save the game (mainly overwrting). Also it takes sometimes like 5 Minutes to start the game.
Windows 7 64 Professional SP1
i5-2500K
8GB
Windows 7 64 Professional SP1
i5-2500K
8GB
"Truth is like poetry. And most people f*cking hate poetry."
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
Are you playing the latest version ? when crashes, what the message says ?
If you continued a previous save, it might still have the crash problem.
5 minutes for starting sounds definitely weird though! I never heard of this before
If you continued a previous save, it might still have the crash problem.
5 minutes for starting sounds definitely weird though! I never heard of this before
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 1.0.2 test
Until I upgraded my comp all Ren'py games took at least 1-2 minutes to start. It got worse and worse with each new version of Ren'py tbh.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
No the startup times should be better now, since SOTW. The coder implemented a sort of caching system, and we measured it (on mobile, but works the same on desktop too) and was improving by a good 50-60%.
Of course it also depends on the game framework (in this case the card system).
It's weird though because IotaOne system is better than mine (I have a i3-2120 dual core). I did use a new version of Ren'Py, so that might be the cause. Here it works fine though (I have 2 PCs and 1 Mac 1 Linux and tested on all the systems, no slow down or crashes even if I couldn't play it for long).
Of course it also depends on the game framework (in this case the card system).
It's weird though because IotaOne system is better than mine (I have a i3-2120 dual core). I did use a new version of Ren'Py, so that might be the cause. Here it works fine though (I have 2 PCs and 1 Mac 1 Linux and tested on all the systems, no slow down or crashes even if I couldn't play it for long).
- IotaOne
- Young scout
- Posts: 33
- Joined: Thu Jun 12, 2014 11:38 am
Re: PSCD 1.0.2 test
I am using an old Save. Seems like I have to start over.
The Startup problem is not reproduceable for me, might only be my issue.
That said, i like the game so far. It catches the TCG feeling very well, the bad and the good.
The Startup problem is not reproduceable for me, might only be my issue.
That said, i like the game so far. It catches the TCG feeling very well, the bad and the good.
"Truth is like poetry. And most people f*cking hate poetry."
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
Thanks, I like those kind of games (play and design)
- IotaOne
- Young scout
- Posts: 33
- Joined: Thu Jun 12, 2014 11:38 am
Re: PSCD 1.0.2 test
This is the error message:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while pickling an object
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "F:\games\PSCD\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\games\PSCD\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "F:\games\PSCD\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 2426, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 3091, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 188, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\behavior.py", line 818, in event
return handle_click(self.clicked)
File "F:\games\PSCD\renpy\display\behavior.py", line 761, in handle_click
rv = run(action)
File "F:\games\PSCD\renpy\display\behavior.py", line 295, in run
new_rv = run(i, *args, **kwargs)
File "F:\games\PSCD\renpy\display\behavior.py", line 302, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
File "F:\games\PSCD\renpy\loadsave.py", line 275, in save
dump((roots, renpy.game.log), logf)
File "F:\games\PSCD\renpy\loadsave.py", line 43, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while pickling an object
Windows-7-6.1.7601-SP1
Ren'Py 6.99.9.1022
1.0.2
"Truth is like poetry. And most people f*cking hate poetry."