PSCD 1.0.2 test

A VN/CCG hybrid game currently in development
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jack1974
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Re: PSCD 1.0.2 test

Post by jack1974 » Sat Jan 30, 2016 6:38 am

Thanks for the link. I am going to change how things work, after each battle I want to do some "housekeeping" since there's still a lot of data left in memory and I think that's the reason. I actually went forward and on the next battle I could save again, but if I tried to save mid-game (outside a battle) indeed crashed. So I'm going to try a few things now.

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jack1974
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Re: PSCD 1.0.2 test

Post by jack1974 » Sat Jan 30, 2016 7:38 am

Lol I just realized it now... you were still playing 1.0.2! I think this problem was fixed already in 1.0.3, indeed I loaded your save and while was crashing if I tried to save immediately, after I played another fight (so the cards "auto-refreshed") it worked. Oh well, anyway I took the chance to do some more clean up and uploaded the test version 1.0.4 here:
viewtopic.php?f=42&t=3787

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IotaOne
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Re: PSCD 1.0.2 test

Post by IotaOne » Sat Jan 30, 2016 9:14 am

Thanks, upgrading to 104 helped, so i didnt have to start over again.
"Truth is like poetry. And most people f*cking hate poetry."

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jack1974
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Re: PSCD 1.0.2 test

Post by jack1974 » Sat Jan 30, 2016 9:15 am

I think would have worked already with 1.0.3, but is good if you play with 1.0.4 since I did even some more "clean up", and I am not 100% sure if I didn't break something (I don't think, I played a few battles and seemed OK).

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