PSCD 0.9.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
Post Reply
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.9.5 - beta demo!

Post by jack1974 »

Yes that could be the reason indeed, since the spell cards don't count :) So maybe somehow picked that text but the real triggering condition was another. Anyway I ran a few tests, with same victory setting, and never happened, so I think was really a weird/uncommon case!
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.5 - beta demo!

Post by Franka »

Image
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.5 - beta demo!

Post by Franka »

When allying with Healer Vialle and Vanguard Nator, their units have "must survive" traits. (Not that they actually must survive, it just says that.)
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.9.5 - beta demo!

Post by jack1974 »

Haha wtf super Remi :lol:
I guess that being invisible with alien scavenger is a quite powerful combo. Luckily he is available only in a few missions :)
I need to change the must survive trait for those two cards then! Should happen only when you have Vialle to protect in that early plot mission.
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.9.6 - beta demo!

Post by jack1974 »

Updated new version with all the cards text revised, and some fixes :) Even the longest ones like Adrenaline Injection and Coin Flip fit the space! 8)
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.6 - beta demo!

Post by Franka »

Yay! That's awesome!

Now maybe we can think about adding cool tag lines.
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.6 - beta demo!

Post by Franka »

By the way, I was naughty and changed "Light-Cyborg" to "Light Cyborg" and I also removed the tag lines from "Regular Infantry" and "Veteran", because it was confusing to have 2 cards with tag lines when the rest had rules text.
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.6 - beta demo!

Post by Franka »

One small change for a future update: I forgot to add "Wall." at the start of Mine Field's game text.
User avatar
Franka
Elder Druid
Posts: 1575
Joined: Fri Nov 30, 2012 3:07 pm

Re: PSCD 0.9.6 - beta demo!

Post by Franka »

3* Robobrain Assault mission error.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gameflow.rpy", line 177, in script call
  File "game/plot/talk.rpy", line 4501, in script call
  File "game/script2.rpy", line 749, in script call
  File "game/script.rpy", line 54, in script
  File "game/script.rpy", line 56, in <module>
IOError: Couldn't find file 'xml/card/cre_robobrainmindstealer.xml'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpy", line 177, in script call
  File "game/plot/talk.rpy", line 4501, in script call
  File "game/script2.rpy", line 749, in script call
  File "game/script.rpy", line 54, in script
  File "F:\Temp\PSCD-0.9.6-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Temp\PSCD-0.9.6-all\renpy\python.py", line 1461, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 56, in <module>
  File "new_card_framework/Core.py", line 163, in create_match
  File "new_card_framework/Board.py", line 18, in __init__
  File "new_card_framework/Board.py", line 54, in load_definition
  File "new_card_framework/Core.py", line 160, in create_deck
  File "new_card_framework/Deck.py", line 38, in __init__
  File "new_card_framework/Core.py", line 143, in create_card
  File "new_card_framework/Card.py", line 23, in __init__
  File "new_card_framework/Card.py", line 149, in load_definition
  File "new_card_framework/Core.py", line 147, in get_card_definition
  File "new_card_framework/AbstractBasics.py", line 33, in loadFile
  File "F:\Temp\PSCD-0.9.6-all\renpy\exports.py", line 1923, in file
    return renpy.loader.load(fn)
  File "F:\Temp\PSCD-0.9.6-all\renpy\loader.py", line 533, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'xml/card/cre_robobrainmindstealer.xml'.

Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.959
 0.9.6
User avatar
jack1974
Pack leader
Posts: 15479
Joined: Thu Jun 16, 2005 4:43 pm

Re: PSCD 0.9.6 - beta demo!

Post by jack1974 »

Franka wrote:By the way, I was naughty and changed "Light-Cyborg" to "Light Cyborg" and I also removed the tag lines from "Regular Infantry" and "Veteran", because it was confusing to have 2 cards with tag lines when the rest had rules text.
Yes saw it, I think is fine. I don't plan to put any tag lines honestly since is confusing... I think either all should have, or none (and better none since I'd have no time to add for all of them!).
Franka wrote:One small change for a future update: I forgot to add "Wall." at the start of Mine Field's game text.
Will add it now!
Franka wrote:3* Robobrain Assault mission error.
Haha, wrong path in mission file :mrgreen:
Post Reply