Phew, finished all the NPC side-missions! There are some background images missing, some enemies that you'll encounter only later in the game, and in general they should be very hard. Not all of them should be possible while you're only at mission15 of main plot (though I managed to win them all to be honest ).
The only thing left now is to make sure all the friendship/romance dialogues are played in the right order, and an improvement of the AI (Anima is checking it right now).
After those two things are done I can finally release the next update. It should be sometimes this coming week, I don't want to rush things and maybe force people to restart from scratch so I want to test it well this time!
PSCD 0.7.9 - beta demo!
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- Young scout
- Posts: 46
- Joined: Fri Sep 13, 2013 7:10 pm
Re: PSCD 0.7.9 - beta demo!
I think it's better to get things done right than fast, especially if this can avoid having to start from the beginning again. So please take the time you need to make sure everything goes smooth for next update. I love this game and I look forward to play new missions.
That aside, I wanted to know if side missions improve romance score with romanceable characters.
That aside, I wanted to know if side missions improve romance score with romanceable characters.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.9 - beta demo!
No the NPCs side missions are just for gameplay. There's also a small scene but is shorter than the dialogue ones (a few lines) so I won't include those in the VN-Mode version
Ah I forgot, there's no "romance score" in this game: unless you pick the option to stop the romance (will be obvious which one is when you see it), the romance will go on. It will change based on the previous choices. So if on dialogue 1 you picked an option to have a black dress made, then in dialogue 2 the NPC will talk about that dress, and so on.
Ah I forgot, there's no "romance score" in this game: unless you pick the option to stop the romance (will be obvious which one is when you see it), the romance will go on. It will change based on the previous choices. So if on dialogue 1 you picked an option to have a black dress made, then in dialogue 2 the NPC will talk about that dress, and so on.
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.7.9 - beta demo!
Aww, I have tomorrow off from work and was hoping to play some.
Oh well, I guess I'll play an inferior game instead, like a Telltale game or something.
Oh well, I guess I'll play an inferior game instead, like a Telltale game or something.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.9 - beta demo!
Well I really wanted to do this AI fix, since the battles would be completely different if the enemy starts killing your units when is low on health. But I can't do this myself so must wait for Anima. Anyway, I'll keep going on adding the other missions, so maybe next update could even be up to mission 20 instead of 15
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.7.9 - beta demo!
Anima found the bug (which was in my code obviously). I also managed to test all the friendship/romance dialogues and I think they should all work. I still recommend saving before each talk just to be sure in case I need to update again (I quickly tested skipping stuff and SEEMS to work fine).
Well I might even manage a new update later today then
Well I might even manage a new update later today then