SOTW 1.0.9.5 with VN Mode (experimental)

The tale of the siblings Althea and Shea
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jack1974
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Re: SOTW 1.0.9.2 with VN Mode (experimental)

Post by jack1974 » Wed Jan 06, 2016 8:30 am

Nevermind I think I figured it out. It was different scene from the others. Now I think is OK, you need to load a save BEFORE the scene starts for it to work though!

Ixionos
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Re: SOTW 1.0.9.2 with VN Mode (experimental)

Post by Ixionos » Wed Jan 06, 2016 7:58 pm

Didn't work with my current save. I even started a new game and it still gets stuck at same point.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
  File "game/script.rpy", line 2300, in script
  File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
  File "game/script.rpy", line 2300, in script
  File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\python.py", line 1461, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.2

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jack1974
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Re: SOTW 1.0.9.2 with VN Mode (experimental)

Post by jack1974 » Wed Jan 06, 2016 10:52 pm

Yes but it's another error. I think is better if you send me the save then :)

Ixionos
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Re: SOTW 1.0.9.2 with VN Mode (experimental)

Post by Ixionos » Wed Jan 06, 2016 11:01 pm

Done. Check your email.

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jack1974
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by jack1974 » Thu Jan 07, 2016 8:23 am

Thanks, I've found the mistake, now works :)

Ixionos
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by Ixionos » Sun Jan 10, 2016 1:20 am

OK, Chapter 17, during the sunken ship quest, no matter what I do, the number of pirates (24) doesn't decrease. It always remains at 24 whether I close in or keep distance over and over.

Alex81
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by Alex81 » Sun Jan 10, 2016 4:37 am

In the Shacklepit quest "Sunken Ship" ,there's a brilliant (and fun) portion where you're fighting pirates.

Keep distance and bombard them with magic, and cannons, or sail up close and attack them in melee.
No matter what I choose to do here, their numbers remain the same, at 24. So far I've not been able to get past this area in VN mode

:) That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)

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jack1974
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by jack1974 » Sun Jan 10, 2016 8:02 am

Ahh yes haha if you don't do fights the pirate amount will never go down, true :lol:
Can I have a save at the beginning of the fight? So I can fix this too for VN Mode :)
Alex81 wrote: :) That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)
Haha thanks. I think this VN Mode thing might make this game more popular even between people who originally didn't like it :)

Ixionos
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by Ixionos » Sun Jan 10, 2016 8:42 am

I emailed you the save file right before the fight.

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jack1974
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Re: SOTW 1.0.9.3 with VN Mode (experimental)

Post by jack1974 » Sun Jan 10, 2016 9:06 am

Good, will be able to fix it :) thanks

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