There are some enticing concepts on the Loren 2 forum, making me envision a game that tests my skill without testing my patience. But there are three things I need to know with regards to SotW before you can hope to win me back.
1) What were the consequences of stealing pelts??? Did it cost you a mighty artifact in act 4?
2) What was the biggest facepalm bug Jack caused in act 4?
3) Why hasn't fabulaparva beaten my post count yet?
P.S. Hunter setups are for noobs
The three great questions of our time
- yayswords
- Elder Druid
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The three great questions of our time
If at first try it doesn't explode, it ain't Jack who wrote the code.
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- Elder Druid
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Re: The three great questions of our time
1. Actually explained at the end of the DLC. Click for spoilers.
2. Act 4 was short enough, I don't know if there were too many bugs. He kept breaking save games and occasionally there'd be a nasty crash when he was renaming the ending backgrounds or something. I think we went through seven versions in one day at one point.
3. Hunters are all about setup and combos, not spamming posts trying to race for the highest count. You can count on her to surprise, when it matters.
2. Act 4 was short enough, I don't know if there were too many bugs. He kept breaking save games and occasionally there'd be a nasty crash when he was renaming the ending backgrounds or something. I think we went through seven versions in one day at one point.
3. Hunters are all about setup and combos, not spamming posts trying to race for the highest count. You can count on her to surprise, when it matters.
- jack1974
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Re: The three great questions of our time
answer 1 was the best!
Yeah act4 was bugfree enough, there were only some mad bugs with Chalassa ending fight and not much else (luckily!).
Yeah act4 was bugfree enough, there were only some mad bugs with Chalassa ending fight and not much else (luckily!).
- yayswords
- Elder Druid
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Re: The three great questions of our time
Did you add fixed items to act 3? I might just touch the game again if you did.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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- yayswords
- Elder Druid
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Re: The three great questions of our time
Okay, but why did you break enter key holding to skip dialogue? And what is this little cheat menu that appears when I press O?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: The three great questions of our time
You can skip dialogue with CTRL (standard Ren'Py stuff), I wasn't even aware that you could do it with enter key.
The O is a menu that added at one point so people would try different options, but is not "official". I just thought to leave it there in case anyone wanted to experiment with it.
The O is a menu that added at one point so people would try different options, but is not "official". I just thought to leave it there in case anyone wanted to experiment with it.
- yayswords
- Elder Druid
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Re: The three great questions of our time
By skipping dialogue I mean fast forwarding through it. CTRL does nothing :D but pressing enter jumps to the next textbox. It's just I used to be able to hold it to blaze through conversations I've seen before. Now I'm making my fingers dance spamming enter and spacebar.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: The three great questions of our time
Nope
From Ren'Py official documentation: SKIP (already seen dialogues) is toggled by pressing CTRL or TAB. Enter (like spacebar) just advances the dialogues, independently if it's seen or not. I haven't changed how Ren'Py works since 2008 for sure!
From Ren'Py official documentation: SKIP (already seen dialogues) is toggled by pressing CTRL or TAB. Enter (like spacebar) just advances the dialogues, independently if it's seen or not. I haven't changed how Ren'Py works since 2008 for sure!
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: The three great questions of our time
By seen before I meant in a different playthrough, thus uninteresting. Anyway skip, advance blah blah the point is I could hold enter and it would repeatedly advance (using your word now) dialogues until they were done. That worked when I stopped playing. It doesn't now
If at first try it doesn't explode, it ain't Jack who wrote the code.