Spoiler:
My volunteers at level 25 have 17 magic. The guard has 73. The gnolls have 100. The gnoll shaman has 234.
The opening round of Riley's wave (saving the council) usually goes 263 Ice Spike followed by a bomb which KOs a volunteer before I even get a turn. Not every time, I can keep restarting six or seven times until they do something else, but it does seem a pretty stark difference.
I have the Palisade buff, my Guard has Defend up, and I still lose a full HP guard (and also a volunteer in the back row with the defense bonus) in a single wave of Gnoll attacks. Without the Palisade, this would be an absolute horrible nightmare, though I bet fabula could do it.
Also, Vaelis' Finishing Blow can't be used on targets above 30% HP but the Gnolls can spam it on my full HP characters?
The opening round of Riley's wave (saving the council) usually goes 263 Ice Spike followed by a bomb which KOs a volunteer before I even get a turn. Not every time, I can keep restarting six or seven times until they do something else, but it does seem a pretty stark difference.
I have the Palisade buff, my Guard has Defend up, and I still lose a full HP guard (and also a volunteer in the back row with the defense bonus) in a single wave of Gnoll attacks. Without the Palisade, this would be an absolute horrible nightmare, though I bet fabula could do it.
Also, Vaelis' Finishing Blow can't be used on targets above 30% HP but the Gnolls can spam it on my full HP characters?