edit by Jack: you're welcome :lol: I have generated random items for all possible types and uploaded it here (zipped txt): http://www.macgames.biz/rnditems.zip hopefully will be useful!
edited to add: you can find Jack's master list here (Open/LibreOffice calc)
Needed infos (just copy&paste and insert the values):
Armour:
Code: Select all
- Name (most important one :))
- Type (like bracers, vest, etc - quite important for the code but in this case more a hint)
- Speed
- Defense
- Attack
- Magic
- Burning
- Frozen
- Tired
- Shattered
- Poisoned
- Paralyzed
- Weakened
- Scared
- Slowed
- Confused
- Threshold
(- Price, could also be done with reverse engineering the item generator)
Code: Select all
- Name (most important one :))
- Type (like necklace, ring, etc - quite important for the code but in this case more a hint)
- Speed
- Defense
- Attack
- Magic
- SPRegen
- HPRegen
- Fire
- Water
- Air
- Earth
- Dark
- Burning
- Frozen
- Tired
- Shattered
- Poisoned
- Paralyzed
- Weakened
- Scared
- Slowed
- Confused
(- Price, could also be done with reverse engineering the item generator)
Code: Select all
- Name (most important one :))
- Type (like sword, bow, etc - quite important for the code but in this case more a hint)
- Damage
- Speed
- Defense
- Attack
- Magic
- SPRegen
- HPRegen
- Damage type (element)
- Critical hit
(- Price, could also be done with reverse engineering the item generator)