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Re: Art thread

Posted: Tue Sep 30, 2014 4:58 pm
by jack1974
I have almost all tileset art, only missing a few backgrounds (but they're not delaying the work anyway, I can add them later).

Re: Art thread

Posted: Tue Sep 30, 2014 5:04 pm
by fabulaparva
Miakoda wrote:Image

Volcanoes? Time for a virgin sacrifice. Good-bye Vaelis, we knew ye well...
:shock:
Nooooooooooooooooooooooooooooooooooooooooooooo!

Re: Art thread

Posted: Tue Sep 30, 2014 6:41 pm
by Taleweaver
You haven't even begun to understand the importance of volcanos..

Re: Art thread

Posted: Wed Oct 01, 2014 12:21 pm
by jack1974
Image
decided to add a visual indicator of the current relationship with each character so players know the status. If relationship is low (like Krimm in this case) will show a sad face :lol:
Things are going well with the coding, however I think will be busy this week with work and real-life stuff (tomorrow have to drive 4h forth and back to a veterinary to sterilize a cat) so probably the mid-month deadline will still be valid :oops:

Re: Art thread

Posted: Thu Oct 02, 2014 7:20 am
by jack1974
Image
wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!) 8)

Re: Art thread

Posted: Thu Oct 02, 2014 10:53 pm
by iWeasle
jack1974 wrote:Image
wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!) 8)
Jul! :mrgreen:

Re: Art thread

Posted: Fri Oct 03, 2014 8:08 am
by jack1974
Image
I just added YET ANOTHER EXTRA AREA for the fabulous GRINDING :twisted: :twisted:
After this I'm done. I'm only waiting for the art, but I might actually start the beta testing sooner if takes too much :) since there'll be for sure several things to fix, the sooner I start the beta the better it is...

Re: Art thread

Posted: Fri Oct 03, 2014 6:01 pm
by canyonaz
jack1974 wrote: wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!) 8)
Just because of their personalities, I think this would be one of the most fun interactions to see. Love both of these characters!

Re: Art thread

Posted: Tue Oct 07, 2014 8:09 pm
by SerTabris
jack1974 wrote:Image
decided to add a visual indicator of the current relationship with each character so players know the status. If relationship is low (like Krimm in this case) will show a sad face :lol:
Things are going well with the coding, however I think will be busy this week with work and real-life stuff (tomorrow have to drive 4h forth and back to a veterinary to sterilize a cat) so probably the mid-month deadline will still be valid :oops:
I would think that for some characters, a 'mad' face would fit better than a 'sad' one.

Re: Art thread

Posted: Tue Oct 07, 2014 9:58 pm
by jack1974
You are probably talking about Krimm, right? :)