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Re: Art thread
Posted: Tue Sep 30, 2014 4:58 pm
by jack1974
I have almost all tileset art, only missing a few backgrounds (but they're not delaying the work anyway, I can add them later).
Re: Art thread
Posted: Tue Sep 30, 2014 5:04 pm
by fabulaparva
Miakoda wrote:
Volcanoes? Time for a virgin sacrifice. Good-bye Vaelis, we knew ye well...
Nooooooooooooooooooooooooooooooooooooooooooooo!
Re: Art thread
Posted: Tue Sep 30, 2014 6:41 pm
by Taleweaver
You haven't even begun to understand the importance of volcanos..
Re: Art thread
Posted: Wed Oct 01, 2014 12:21 pm
by jack1974
decided to add a visual indicator of the current relationship with each character so players know the status. If relationship is low (like Krimm in this case) will show a sad face
Things are going well with the coding, however I think will be busy this week with work and real-life stuff (tomorrow have to drive 4h forth and back to a veterinary to sterilize a cat) so probably the mid-month deadline will still be valid
Re: Art thread
Posted: Thu Oct 02, 2014 7:20 am
by jack1974
wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!)
Re: Art thread
Posted: Thu Oct 02, 2014 10:53 pm
by iWeasle
jack1974 wrote:
wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!)
Jul!
Re: Art thread
Posted: Fri Oct 03, 2014 8:08 am
by jack1974
I just added YET ANOTHER EXTRA AREA for the fabulous GRINDING
After this I'm done. I'm only waiting for the art, but I might actually start the beta testing sooner if takes too much
since there'll be for sure several things to fix, the sooner I start the beta the better it is...
Re: Art thread
Posted: Fri Oct 03, 2014 6:01 pm
by canyonaz
jack1974 wrote:
wooth! probably the biggest cameo appearance (and also because is useful to unlock Chalassa's good ending!)
Just because of their personalities, I think this would be one of the most fun interactions to see. Love both of these characters!
Re: Art thread
Posted: Tue Oct 07, 2014 8:09 pm
by SerTabris
jack1974 wrote:
decided to add a visual indicator of the current relationship with each character so players know the status. If relationship is low (like Krimm in this case) will show a sad face
Things are going well with the coding, however I think will be busy this week with work and real-life stuff (tomorrow have to drive 4h forth and back to a veterinary to sterilize a cat) so probably the mid-month deadline will still be valid
I would think that for some characters, a 'mad' face would fit better than a 'sad' one.
Re: Art thread
Posted: Tue Oct 07, 2014 9:58 pm
by jack1974
You are probably talking about Krimm, right?