Spiderweb on "games have too many words"

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jack1974
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Re: Spiderweb on "games have too many words"

Post by jack1974 » Sat Jun 17, 2017 9:09 pm

Yes in Cursed Lands now I include the condition/effect explanation directly in the skill as I did in QoT, like:
"Hits single target for 150% base damage and inflicts Shattered condition for up to 3 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
Biggest problem in that game will be to explain how the social talents works, but I made some tutorials. Now that I remember I could probably post an alpha version in forums next week :)

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Pace675
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Re: Spiderweb on "games have too many words"

Post by Pace675 » Sun Jun 18, 2017 1:33 am

jack1974 wrote:
Sat Jun 17, 2017 9:09 pm
. Now that I remember I could probably post an alpha version in forums next week :)
Dooooo eeeeet :shock: :o :P

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jack1974
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Re: Spiderweb on "games have too many words"

Post by jack1974 » Sun Jun 18, 2017 7:56 am

Haha the thing is that whenever I have a moment of breath between a day of heat and another, I only think about working to make progress! :mrgreen:

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