One thing that I would have to say really makes a VN for me is character poses - when a character's only change is a switch of clothes or a different expression, it starts to feel a little weird, looking at this forced position that they're always in.
A few Winterwolves games have had minimal character changes (Planet Stronghold, I believe to be the best example - I don't believe there were any poses and there were very few expressions); while others have been very good in terms of having many expressions and different character poses (such as the Flower Shop games).
I can understand if these aren't always implemented for financial reasons, but I believe that whenever possible they should be put in (I understand that 'camp poses' are being done, but I find them to be a bit unrelated and not nearly as 'necessary' as different poses for character sprites), perhaps not for lower budget games but perhaps in future RPG games like Roger Steel.
Character Poses
- jack1974
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Re: Character Poses
Yes that's true is a good suggestion... for SOTW and Loren 2 I have already the base sprites without any extra poses apart a few characters (I forgot about this), but for Roger Steel might consider having alternate poses!
- Ageha1304
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Re: Character Poses
Well, despite having lack of poses, the games are still very good. I mostly get caught in text anyway, so I guess I'm exactly looking from characters to change poses.
Every rule has an exception. Even this one.
- ChaosMorning
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Re: Character Poses
Oh good! Hopefully it'll make it into the game :Djack1974 wrote:Yes that's true is a good suggestion... for SOTW and Loren 2 I have already the base sprites without any extra poses apart a few characters (I forgot about this), but for Roger Steel might consider having alternate poses!
Oh yeah, Loren was still a good game despite this - however I'd say Planet Stronghold's best aspect was its art, so this detracted a bit from it - but yes, they can still be really good games without extra poses, it's just that I believe they really make the game more visually appealing, which is something VNs do need, time from time, as it can get a bit dull when looking at purely static images.Ageha1304 wrote:Well, despite having lack of poses, the games are still very good. I mostly get caught in text anyway, so I guess I'm exactly looking from characters to change poses.
- jack1974
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Re: Character Poses
Having alternate arm/hands poses is not much effort, different poses is because you also need to change the face angle and the expressions. I think it would also be nice to have more CGs to represent the key moments of the plot, is what I am trying to do with Loren 2.
- ChaosMorning
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Re: Character Poses
Which I think is a great idea, (the more CGs the better!) I simply think that having different sprites enhances the more 'mundane' parts of the game
- jack1974
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Re: Character Poses
Yes for sure, and is not that much expensive. To be honest for Loren 2 I had planned that but then I forgot to tell the artist before the sprites were colored
- ChaosMorning
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Re: Character Poses
Well perhaps we'll still have them for Roger - btw, do you have an artist planned for Roger?
- jack1974
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Re: Character Poses
Yes I hope to use Loren's artist again since he's great
- ChaosMorning
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Re: Character Poses
Oh, he is!
What about backgrounds?
What about backgrounds?