ValHallen wrote:so whar are you saing in the sneak preview is that we cant have all ou party members with us by the end of the game, since helping one of them might annoy another ans that person will leave the party? so we should think careful about our decisions because they can make someone betray us?
if it is what you want to say, well it will be awesome
MarSel wrote:Sounds like my kind of game (even more!) I love games ( I know it's not quite the same) where you have to pick and choose which members to get and no way can you get them all but a party where you can't keep them all sounds good too
biscuit wrote:Sounds like LOADS of replay value. :O
Do you get the opportunity to pick/choose your character's personality, or is it more a decision-making process that you do? (ie: being friendly/joking/stern, like in Loren, or more 'I make the big decisions, but other than that, my personality stays the same') kind of deal, like in... uh, can't think of any good examples on that last one, really. (Maybe the Scheherezade game?)
Foelhe wrote:jack1974 wrote:No will be like Loren, each decision will shape your personality/relationships with the other characters. There will be a similar character creation in the beginning too, where you choose the class, attributes, backstory etc by answering some questions (or telling the story of your life to someone).
I was wondering how that was going to work. You mentioned on the blog that Ann had just been in a "forbidden affair", I'm guessing you get to decide on the details if you're playing her? Any other examples you can give for this?
MarSel wrote:Oh oh I have a question! I like Loren's personality change BUT It didn't change the way the romances work, will it this time? Like for example (Jade Empire) If you were evil you could turn Dawn Star and Silk Fox evil too. What I'm wondering is with the different personality will the characters like or dislike you more? I'm not explaining it right let me try this.
MarSel wrote:Will a certain character NOT like you if you are too nice (or visa versa) Like in Star Wars The knights of the old republic if you were "dark" (evil) the "Light" (good) characters wouldn't like you at all or at least not as must.
Sorry rambling I just love games like this!
MarSel wrote:And I know this will be in a later preview but what classes will there be? A unique kickass power for the MC this time. Healing is great but the MC should always be the most all out powerful Character at the end, if not most the way through the game.
deathknight1728 wrote:jack1974 wrote:Since the game is set in an alternate reality, there will be "professions". So you can have secret agents, nurses (heheh ), journalists, etc. However we'll probably indicate a "class equivalent" in the character screen to make it easier to understand. Right now the plan is to have Warrior, Thief and three variants of the Mage. Scientists, which can be: Healer, Naturalist, Technologist.
Of course everything is just work-in-progress so might change. As for the alignment yes, characters have specific alignment: there are some good people and some "evil" ones and they'll react differently to your actions. By evil I mean more selfish of course, it's not like you'll have a serial killer in your party... at least I think
Sometimes when a serial killer/extremely negative character is in party it can cause MAJOR problems. I had a guy named zert from Temple of elemental evil in my party and he crashed my game for me. I was in a dungeon fight with some bandits and he just flat out left the party and backstabbed my rogue killing him and making my experience awful.
I had to laugh though as I read gamefaqs and got to the part where it said Zert is the traitor of the module. It still never explained why he was evil as it didnt make much sense that he would be working for undead or kobold bandits
ValHallen wrote:there will be a new sneak preview today?
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