So far in these Sneak Previews we have discussed Roger Steel's background and seen him in, uh, action, if that's the right word. However, the heart of any Winter Wolves game lies in the relationships formed between the characters you'll meet as you progress through the adventure.
In this respect, we hope Roger Steel won't disappoint. As well as an international cast of colourful characters roaming across some pretty exotic locations, the game will also implement what we hope to be an interesting and very replayable relationship system.
As you know, players will be guiding either Ann or Arthur Trevelyan in search of their kidnapped sibling. For various reasons, at the point of the kidnapping, the atmosphere between brother and sister has become rather strained and the crisis takes place at a low point at their relationship. Things can only get better right?
Well, maybe. As the remaining sibling embarks on their quest they will enlist the help of a varied cast of characters, each with their own motives for joining the party. Regrettably, none of the motives have much to do with the milk of human kindness and altruism. So not only will Ann or Arthur have to figure out what happened to their brother or sister, for maximum party effectiveness they will have to interact with and coordinate a disparate group of strangers ... each of whom is pursuing their individual agenda and have their own preferences or prejudices regarding their companions.
Through conversations, conducted in the evenings and quiet moments in their travels, the player will have an opportunity to get to know their companions, figure out their quirks and desires, and try to build or maintain friendships while perhaps conducting a romance or two on the side. The goal is to give those who let the chips fall where they may, or even purposefully cause dissension in the ranks, a quite different experience from those who strive to lead a united party, whether or not romance is part of the adventure.