FenCayne wrote:ankewl wrote:Will the game have moral ambiguity or will it follow the binary good/evil system?
Although there is no explicit Paragon-Renegade system in the game, the options available to the player in conversation and action (skill-use) will show a range of moral values which will in turn influence how his/her avatar is regarded by his/her companions (some being Myrth-like in character, and some Chambara-like, for example). The morality system certainly won't be binary. However, this is really a topic for future Sneak Preview, so I won't elaborate now.
Seloun wrote:FenCayne wrote:First, Roger Steel isn't going to be a serious work of alternative history in the same way that Heileen isn't the true-life biography of an eighteenth-century English girl. Although I hope you are not going to find significant plot-holes in the game itself, certainly the background isn't going to bear too much scrutiny. I certainly want to aid your suspension of disbelief, but I'm not going to go to Tolkienesque lengths to do so.
Quite understandable, though it seems a bit of a shame not to indulge in a little bit of wild speculation if you're going to pick an alternative earth history for a background... It also seems like you've spent at least some bit of time thinking about the consequences, and a lot of what makes this sort of setting fun is seeing someone's ideas of how some event had a wider impact. I realize there's only a so much research that can be done to make things 'right' (especially as the game isn't focused on this), but in some ways it's not really necessary to get things 'right' (not to mention, it's obviously not verifiable); a lot of the fun here is in trying to come up with rationalizations for why something happened even if there's no in-depth 'real' justification.
Minor historical note from Roger Steel's world: Perry was in fact killed during the War of 1812 when a cannon burst during a brief altercation with a British frigate. From this seemingly insignificant bifurcation, flow a lot of consequences ...
I think something like that is exactly what would make this work. It doesn't have to be related to the plot in anyway (it would probably threaten to derail it if it was) and can just be a throw-away line without any exposition, but it generates a hook for speculation. Basically, the Earth is the biggest source material one has available, and little bits of information could go a long way to leverage it. Accuracy is probably less important (in terms of fun) than things that are different but familiar; for example maybe you run into a short article explaining in part why there are airships instead of airplanes (Hindenburg proves to be a great success? Wright brothers die in a crash?). In 'real life' the viability of airplanes has little to do with the Wright brothers or the Hindenburg accident specifically, but that doesn't really matter in making such details fun to read.
On the topic of games that this sounds similar to, I'd probably put up Arcanum; not an alternative history Earth, but close, and about the right time/tech level.
SpectralTime wrote:...Hmm... maybe some sorta cyborg arm or something? Experimented on so they have a reason to hate the Shadowy Evil Conspiracy even more than the limeys? In that case, I hope it's a girl. To be uncomfortably frank, that's my robot fetish talking.
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