DunKalar wrote:- you can add a positive and a negative feature to a good/bad relationship, e.g. some stats rise while others fall or you get different boni/lai on skills. [...] E.g. Rebecca might get better survival skills since she believes she cannot rely on you but on the other hand she gets a malus to social skills because she loses hope in social relationships and prefers to stay on her own.
It might be not that easy: Say my PC has good social skills already, and I want to romance Rebecca. (The PC might need social skills because Rebecca might not always be available.) If romancing Rebecca I have social skills in two chars, but I am lacking the survival skills. What I want to say is: The relative worth of two skills depends on circumstances, and is never exactly the same, thus there will be always a bonus depending on the relationship.