With or without background location art ?
- Pace675
- Druid
- Posts: 338
- Joined: Thu Aug 23, 2012 9:13 pm
Re: With or without background location art ?
Since a toggle was mentioned, and if practical it would be the best solution. As for me I like the artwork soo UP with the background images!
- Aleema
- Official writer
- Posts: 223
- Joined: Tue Jul 19, 2011 12:03 pm
Re: With or without background location art ?
Things to keep in mind: cutscenes will likely just bring this BG back up anyway, so you're looking at constant BG replacements, or fading the map in and out. Also, this is a larger map example. There will be many maps that will be smaller, so there's either more BG to see or more empty space.
We could also just obscure the BG by overlaying the blue hex BG over it.
We could also just obscure the BG by overlaying the blue hex BG over it.
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: With or without background location art ?
I think that could be a good solution, even in "background on" mode, to reduce the contrast and keep the focus on the mapAleema wrote: We could also just obscure the BG by overlaying the blue hex BG over it.
- Lonestar51
- Elder Druid
- Posts: 504
- Joined: Wed Sep 05, 2012 6:12 pm
Re: With or without background location art ?
I will post here, to keep the background-art discussion in one place...
I saw the video in the other thread (WANT! WANT NOW! ) and there the background art was not too distracting. It was clear where the action is, and the maze did attract the attention as needed. This would change, of course, if the background becomes too bright or has too dominant colors or so. Which reduces my objection to estethics.
I saw the video in the other thread (WANT! WANT NOW! ) and there the background art was not too distracting. It was clear where the action is, and the maze did attract the attention as needed. This would change, of course, if the background becomes too bright or has too dominant colors or so. Which reduces my objection to estethics.