With or without background location art ?

Discuss the sequel to Planet Stronghold here

which screenshot looks better?

You may select 1 option

 
 
View results

User avatar
Pace675
Druid
Posts: 349
Joined: Thu Aug 23, 2012 9:13 pm

Re: With or without background location art ?

Post by Pace675 » Wed Jun 12, 2013 6:47 pm

Since a toggle was mentioned, and if practical it would be the best solution. As for me I like the artwork soo UP with the background images!

User avatar
Aleema
Official writer
Posts: 223
Joined: Tue Jul 19, 2011 12:03 pm

Re: With or without background location art ?

Post by Aleema » Wed Jun 12, 2013 7:19 pm

Things to keep in mind: cutscenes will likely just bring this BG back up anyway, so you're looking at constant BG replacements, or fading the map in and out. Also, this is a larger map example. There will be many maps that will be smaller, so there's either more BG to see or more empty space.

We could also just obscure the BG by overlaying the blue hex BG over it.

User avatar
jack1974
Pack leader
Posts: 13623
Joined: Thu Jun 16, 2005 4:43 pm

Re: With or without background location art ?

Post by jack1974 » Wed Jun 12, 2013 7:21 pm

Aleema wrote: We could also just obscure the BG by overlaying the blue hex BG over it.
I think that could be a good solution, even in "background on" mode, to reduce the contrast and keep the focus on the map :)

User avatar
Lonestar51
Elder Druid
Posts: 502
Joined: Wed Sep 05, 2012 6:12 pm

Re: With or without background location art ?

Post by Lonestar51 » Thu Jun 13, 2013 4:32 pm

I will post here, to keep the background-art discussion in one place...

I saw the video in the other thread (WANT! WANT NOW! ;-) ) and there the background art was not too distracting. It was clear where the action is, and the maze did attract the attention as needed. This would change, of course, if the background becomes too bright or has too dominant colors or so. Which reduces my objection to estethics.

Post Reply