jack1974 wrote:Remember that the sequel will feature more battle mechanics: while in the first game there was basically only the aggro, in this one there will be cover on/off, and the fortitude thing. So I think will be more complex than just saying "the scout is a DPS class". There aren't all the skill branches ready but I think you'll be able to customize quite a lot each class
jack1974 wrote:There will be an impact on the gameplay depending on the zone where it takes place (indoor, outside in a desert, in a jungle, etc), but as for the cover will be just a "stance", like the first game you cannot see the actual sprites of the characters on the battlefield but only the enemy ones. So you'll see the infobox with the characters portraits and then probably a text or a icon displaying their current stance.
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