levelup idea
Posted: Mon Jan 14, 2013 9:52 am
So coder come up with an interesting idea, and after some careful thinking I found a way that could be integrated into the game level up system.
As you know (or maybe not, I don't remember anymore if I already posted about this), there are 12 skills, 4 x 3 areas of interests.
1) There are the Weapon Skills: Light Weapons, Heavy Weapons, Energy Weapons, Sniper Weapons
2) There are the Attribute Skills: Strength, Dexterity, Endurance, Psionic
3) And lastly, there are the Personal Skills: Charisma, Science, Medicine, Sabotage
(I made up those names myself, if you have better suggestions you're welcome). All of them will be useful one way or another, as you can see from the table below:
Now the idea is this one: beside the skills, there will be a sort of specialization skilltree, but differently from Loren, you must pick an option on each level up (or maybe every 2 level ups, we'll have to see). Anima sent his idea with this graph:
it was done quickly but I think gives a good idea. Of course in the game each option will be a named skill, like the HP+10 will be "Toughness I" and so on.
This way balancing is MUCH easier for me, since the options are mutually exclusive. Also avoids the possibility of creating invincible characters by maximizing all skills through grinding, but still gives a very big variety of opportunities and replay value. Personally I'm enthusiast about this system combined with the other classic "assign skills point on level up" and I don't see any downsides to it but comments/suggestions are welcome of course!
As you know (or maybe not, I don't remember anymore if I already posted about this), there are 12 skills, 4 x 3 areas of interests.
1) There are the Weapon Skills: Light Weapons, Heavy Weapons, Energy Weapons, Sniper Weapons
2) There are the Attribute Skills: Strength, Dexterity, Endurance, Psionic
3) And lastly, there are the Personal Skills: Charisma, Science, Medicine, Sabotage
(I made up those names myself, if you have better suggestions you're welcome). All of them will be useful one way or another, as you can see from the table below:
Now the idea is this one: beside the skills, there will be a sort of specialization skilltree, but differently from Loren, you must pick an option on each level up (or maybe every 2 level ups, we'll have to see). Anima sent his idea with this graph:
it was done quickly but I think gives a good idea. Of course in the game each option will be a named skill, like the HP+10 will be "Toughness I" and so on.
This way balancing is MUCH easier for me, since the options are mutually exclusive. Also avoids the possibility of creating invincible characters by maximizing all skills through grinding, but still gives a very big variety of opportunities and replay value. Personally I'm enthusiast about this system combined with the other classic "assign skills point on level up" and I don't see any downsides to it but comments/suggestions are welcome of course!