Planet Stronghold 2 - the journey begins!

Discuss the sequel to Planet Stronghold here
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Jaeger
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Re: Planet Stronghold 2 - the journey begins!

Post by Jaeger » Wed Jan 11, 2017 11:08 pm

I don't blame you, the thread is a couple of years old. What role(s) do you have in mind for Psionics?

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jack1974
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Re: Planet Stronghold 2 - the journey begins!

Post by jack1974 » Thu Jan 12, 2017 8:02 am

Anima was doing the game design of PS2, heh, in those times we thought we had both time to do several things at once...then reality hit us :mrgreen:
Anyways the short answer is that I don't know: the main reason is that a lot depends if Anima manages to write the new RPG Framework in time.
So the rules will depend on the framework I've available, since the new one would have several interesting new features, like "casting time" and possibility of having "interrupt" and such. So a whole different world vs the existing Loren/SOW/QoT framework :)

In the original doc though, I remember each class was more specialized, so one offensive, one defensive, etc. I think for the psionics the best would be a sort of support class, like a bard in a fantasy game. But this is just an idea for now :)

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Re: Planet Stronghold 2 - the journey begins!

Post by Anima_ » Thu Jan 12, 2017 11:32 am

That was my idea as well. Basically Soldier and Guardian as the offensive and defensive front line classes and Scout and Psionic as the respective support classes.

And reality is really inconvenient. Someone should have have really though about usability before releasing it...
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
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jack1974
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Re: Planet Stronghold 2 - the journey begins!

Post by jack1974 » Thu Jan 12, 2017 11:59 am

Anima_ wrote:That was my idea as well. Basically Soldier and Guardian as the offensive and defensive front line classes and Scout and Psionic as the respective support classes.
Ah good, I was remembering something I read in your doc then :)
Anima_ wrote: And reality is really inconvenient. Someone should have have really though about usability before releasing it...
Time to code Reality 2.0 and release it!!! 8)

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