Jaeger wrote:Some games use a rare and/or expensive item to reset your skills. If the game has a flow like your past RPGs, having the option at end of a chapter could work as well. Having unlimited resets dilutes commitment and thought put into character/party builds, but providing a limited use or a cost will allow players a second chance if they gimp themselves too much.
Can you simply do it any time like changing clothes?
Or only at the start of every chapter?
jack1974 wrote:They can also change based on difficulty, like in Easy mode no penalty, on normal some penalty, etc until Nightmare... where maybe reset isn't even allowed The problem is if I'll allow player to change difficulty anytime in options like in the past or not.
Troyen wrote:It sort of depends on how the bosses are planned. If you have something like Deceit at the end of a chapter which requires a totally different build than the rest of the chapter, the reset is not all that helpful.
yayswords wrote:Can you simply do it any time like changing clothes?
You make it sound like putting on your pants by yourself is easy.
yayswords wrote:How old is that signature by the way? Just noticed it
P_Tigras wrote:Personally, I think the number of stat resets a player has done should be tracked and listed at the end of the game, with some sort of acknowledgement given for winning without any resets. Congratulations should definitely be in order if someone plays through the game from start to finish without any resets, especially at the Nightmare difficulty level.
Anima_ wrote:That wouldn't be hard at all. Are statistics in general something you all are interested in?
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