Amber Beta Demo (NOT full story!!) 0.7.6

Locked
User avatar
Franka
Elder Druid
Posts: 1067
Joined: Fri Nov 30, 2012 3:07 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by Franka » Sat Apr 01, 2017 5:48 pm

...which was pretty funny when I paid 100 gold for a chest containing 6 items each worth 1 gold.

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by jack1974 » Sat Apr 01, 2017 5:50 pm

Ahh lol! true, I didn't notice. I coded that part very quickly, will make sure the prices at least match. As for the contents, it should be a bit "gambling", but should be possible to get some good deals (otherwise nobody would buy them).
Franka wrote:...which was pretty funny when I paid 100 gold for a chest containing 6 items each worth 1 gold.
:o :o :o
Haha yes, exactly, that SHOULDN'T HAPPEN! :lol:

User avatar
Franka
Elder Druid
Posts: 1067
Joined: Fri Nov 30, 2012 3:07 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by Franka » Sat Apr 01, 2017 6:27 pm

ARR, my game died horribly!

Sending a save, this happens when entering the status screen.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/plot/gameflow.rpy", line 1092, in script call
  File "game/gui.rpy", line 692, in script
  File "renpy/common/000statements.rpy", line 471, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/gui.rpy", line 191, in execute
  File "game/gui.rpy", line 191, in execute
  File "game/gui.rpy", line 193, in execute
  File "game/gui.rpy", line 281, in execute
  File "game/gui.rpy", line 283, in execute
  File "game/gui.rpy", line 293, in execute
  File "game/gui.rpy", line 306, in execute
  File "game/gui.rpy", line 330, in execute
  File "game/gui.rpy", line 331, in execute
  File "game/gui.rpy", line 334, in execute
  File "game/gui.rpy", line 381, in execute
KeyError: u'rcp/P_minor_starter'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/gameflow.rpy", line 1092, in script call
  File "game/gui.rpy", line 692, in script
  File "F:\Temp\AMS-0.7.3-steam\renpy\ast.py", line 1706, in execute
    self.call("execute")
  File "F:\Temp\AMS-0.7.3-steam\renpy\ast.py", line 1724, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "F:\Temp\AMS-0.7.3-steam\renpy\statements.py", line 145, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 471, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "F:\Temp\AMS-0.7.3-steam\renpy\exports.py", line 2526, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "F:\Temp\AMS-0.7.3-steam\renpy\ui.py", line 285, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\core.py", line 2538, in interact
    scene_lists.replace_transient()
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\core.py", line 822, in replace_transient
    self.remove(layer, tag)
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\core.py", line 1107, in remove
    self.hide_or_replace(layer, remove_index, "hide")
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\core.py", line 1031, in hide_or_replace
    d = oldsle.displayable._hide(now - st, now - at, prefix)
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\screen.py", line 443, in _hide
    self.update()
  File "F:\Temp\AMS-0.7.3-steam\renpy\display\screen.py", line 578, in update
    self.screen.function(**self.scope)
  File "game/gui.rpy", line 191, in execute
  File "game/gui.rpy", line 191, in execute
  File "game/gui.rpy", line 193, in execute
  File "game/gui.rpy", line 281, in execute
  File "game/gui.rpy", line 283, in execute
  File "game/gui.rpy", line 293, in execute
  File "game/gui.rpy", line 306, in execute
  File "game/gui.rpy", line 330, in execute
  File "game/gui.rpy", line 331, in execute
  File "game/gui.rpy", line 334, in execute
  File "game/gui.rpy", line 381, in execute
  File "<screen language>", line 381, in <module>
KeyError: u'rcp/P_minor_starter'

Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
 0.7.3

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by jack1974 » Sat Apr 01, 2017 6:30 pm

Damn, seems similar to previous error :(
Meanwhile I'm fixing the thieves chests and adding also prev/next button for the container (I never noticed but was missing before!).
Image

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by jack1974 » Sat Apr 01, 2017 6:39 pm

OK loaded your save and saw the crash. Then I remembered what Anima said, to add craft_gui.check_recipes() in my function and hop, works. I should listen to her more often :lol:
I'm just going to upload the last version (hopefully) for today, with fixed thief chests and a better description of the items you find during gathering. Then I'm going to relax :)

User avatar
Franka
Elder Druid
Posts: 1067
Joined: Fri Nov 30, 2012 3:07 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by Franka » Sat Apr 01, 2017 6:46 pm

Yeah, I thought I'd finish the demo today, but I think I need to rest a bit as well. Work tomorrow, so might not get to play.

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.3

Post by jack1974 » Sat Apr 01, 2017 6:56 pm

No worries, your contribution to the cause was as always very good!! Also I have your save, so was useful to see the kind of money/skills someone would get towards end of the young age :)

User avatar
BobTheMob
Druid
Posts: 425
Joined: Sat Mar 12, 2016 10:37 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.4

Post by BobTheMob » Sat Apr 01, 2017 8:13 pm

When i first clicked on the scroll in the tutorial, I got this:

File "game/gui.rpy", line 674, in <module>
AttributeError: 'NoneType' object has no attribute 'filepath'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gui.rpy", line 674, in script
File "C:\Users\Bob The Mob\Downloads\AMS-0.7.4\AMS-0.7.4-steam\renpy\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Bob The Mob\Downloads\AMS-0.7.4\AMS-0.7.4-steam\renpy\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gui.rpy", line 674, in <module>
File "toa_rpg_framework/GUI_logic.py", line 178, in open
File "toa_rpg_framework/GUI_logic.py", line 194, in change_tag_filter
File "toa_rpg_framework/GUI_logic.py", line 308, in check_recipes
File "toa_rpg_framework/GUI_logic.py", line 311, in _check_recipe
AttributeError: 'NoneType' object has no attribute 'filepath'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
0.7.4
[/code]

Clicked "Ignore" and this happened:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gui.rpy", line 680, in script
  File "game/gui.rpy", line 680, in <module>
AttributeError: 'NoneType' object has no attribute 'filepath'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gui.rpy", line 680, in script
  File "C:\Users\Bob The Mob\Downloads\AMS-0.7.4\AMS-0.7.4-steam\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Bob The Mob\Downloads\AMS-0.7.4\AMS-0.7.4-steam\renpy\python.py", line 1719, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gui.rpy", line 680, in <module>
  File "toa_rpg_framework/GUI_logic.py", line 302, in sort_recipes
  File "toa_rpg_framework/GUI_logic.py", line 308, in check_recipes
  File "toa_rpg_framework/GUI_logic.py", line 311, in _check_recipe
AttributeError: 'NoneType' object has no attribute 'filepath'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
 0.7.4

Also when attempting to go to the manual crafting for the Basic Fertilizer, it says there's not enough Animal Blood.

But otherwise very much enjoying this game! :) (Sorry if I'm giving ya a hard time w/ all this Jack... :oops: )
#ChambarasArmy #ChalassasFreedomFighters

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.4

Post by jack1974 » Sat Apr 01, 2017 9:24 pm

Haha must be a consequence of fixing the bug found by Franka. Of course once the game is started works, but starting it from the first time not. I'll ask Anima since it's a change in check_recipe I asked her to do today. Not going to update the game again though, too tired now :)

User avatar
jack1974
Pack leader
Posts: 13411
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber Beta Demo (NOT full story!!) 0.7.5

Post by jack1974 » Sat Apr 01, 2017 9:35 pm

Well, I think I found the reason so I did a quick update. It seems to work, but it's my fix (Anima hadn't time to check) so... :mrgreen:

Locked