Amber crafting gameplay
Posted: Sun Oct 23, 2016 10:11 am
So I am thinking what's the best direction to go with this game.
I mean, since Amber is an alchemist, it should be mostly doing potions, and a bit of other things.
I had the idea of alchemists using their knowledge to refine raw materials, or even gems. I made the ingots recipes, and also made all those skills.
I am unsure though if to keep going in this direction, or stick more into a classic alchemist recipes.
Of course any recipe I add is not wasted, since I'll be able to reuse it in Loren 2 or other future fantasy games. But in practice I'm thinking about what I should do to make this game in particular.
For example, should Amber be doing also jewelry? I could add the whole thing (I have already the ore -> ingot part), then I would need the gem->refined gems and put together. Though people might wonder: then an alchemist DOES EVERYTHING? (jewelry, armor/weaponsmith, etc). And it seems a bit unrealistic to be honest
My plan currently it's this:
1) Amber can do some basic "refinement" tasks: refine ore into ingots, gem nugget into pebble/crystals, and so on. I figure that even if a smith or jeweler could do those, an alchemist could still do them as well. Just not forge the actual weapon/armor or craft the jewel, otherwise we would again move into "I CRAFT EVERYTHING" dangerous territory
Those tasks are useful to make a bit of money during the dead periods of the game or while you wait for other ingredients to arrive, etc.
2) proper potion-making: this would be the main focus of this game, and would involve combining the most crazy ingredients into powerful potions
3) imbuing/enchanting items: this would also work, like wooden figurines, talismans, etc. I think an alchemist is the appropriate person to ask (well beside a witch but they're not allowed in Icesilia! )
I think with this plan, there should still be good variety of items, but without the need to go nuts. I would also limit Amber's skills into 5:
Metalworking (ore->ingot)
Gemcutting (nugget->pebble/crystal gems)
Woodworking (wood->planks->figurines, magic staves and other stuff)
Potionmaking (the classic ingredients->potions)
Enchanting (basically take any item like rings/earrings/pendants and imbue it. Like use liquid/oil/potions to give the item magical properties)
In summary, an alchemist would know a bit of metalworking, jewelcrafting and woodworking but not skilled enough to do weapons, jewelry, armor (otherwise the other professions would run out of business! ). They would have superior knowledge of making potions and enchanting items with the potions they made (this could be seen as last step, once the potion is done, there could be some process/ritual to use the potion on the item).
OK sorry for the long rant, hopes it makes sense!!
I mean, since Amber is an alchemist, it should be mostly doing potions, and a bit of other things.
I had the idea of alchemists using their knowledge to refine raw materials, or even gems. I made the ingots recipes, and also made all those skills.
I am unsure though if to keep going in this direction, or stick more into a classic alchemist recipes.
Of course any recipe I add is not wasted, since I'll be able to reuse it in Loren 2 or other future fantasy games. But in practice I'm thinking about what I should do to make this game in particular.
For example, should Amber be doing also jewelry? I could add the whole thing (I have already the ore -> ingot part), then I would need the gem->refined gems and put together. Though people might wonder: then an alchemist DOES EVERYTHING? (jewelry, armor/weaponsmith, etc). And it seems a bit unrealistic to be honest
My plan currently it's this:
1) Amber can do some basic "refinement" tasks: refine ore into ingots, gem nugget into pebble/crystals, and so on. I figure that even if a smith or jeweler could do those, an alchemist could still do them as well. Just not forge the actual weapon/armor or craft the jewel, otherwise we would again move into "I CRAFT EVERYTHING" dangerous territory
Those tasks are useful to make a bit of money during the dead periods of the game or while you wait for other ingredients to arrive, etc.
2) proper potion-making: this would be the main focus of this game, and would involve combining the most crazy ingredients into powerful potions
3) imbuing/enchanting items: this would also work, like wooden figurines, talismans, etc. I think an alchemist is the appropriate person to ask (well beside a witch but they're not allowed in Icesilia! )
I think with this plan, there should still be good variety of items, but without the need to go nuts. I would also limit Amber's skills into 5:
Metalworking (ore->ingot)
Gemcutting (nugget->pebble/crystal gems)
Woodworking (wood->planks->figurines, magic staves and other stuff)
Potionmaking (the classic ingredients->potions)
Enchanting (basically take any item like rings/earrings/pendants and imbue it. Like use liquid/oil/potions to give the item magical properties)
In summary, an alchemist would know a bit of metalworking, jewelcrafting and woodworking but not skilled enough to do weapons, jewelry, armor (otherwise the other professions would run out of business! ). They would have superior knowledge of making potions and enchanting items with the potions they made (this could be seen as last step, once the potion is done, there could be some process/ritual to use the potion on the item).
OK sorry for the long rant, hopes it makes sense!!