Amber development

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jack1974
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Re: Amber development

Post by jack1974 » Thu Apr 06, 2017 3:48 pm

OK a good and bad news :)
Good - the next demo will be feature complete, meaning that in theory you should be able to see EVERYTHING, including all the endings, all pin-ups, bonus/secret route, etc
Bad - it won't be ready tomorrow :mrgreen: At this point, since it's just a few more days I prefer to wait and finish everything missing, than having a 90% finished demo tomorrow.

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Pace675
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Re: Amber development

Post by Pace675 » Thu Apr 06, 2017 3:50 pm

jack1974 wrote:OK a good and bad news :)
Good - the next demo will be feature complete, meaning that in theory you should be able to see EVERYTHING, including all the endings, all pin-ups, bonus/secret route, etc
Bad - it won't be ready tomorrow :mrgreen: At this point, since it's just a few more days I prefer to wait and finish everything missing, than having a 90% finished demo tomorrow.

Three words Jack;

Such. A. Tease! :evil: :lol:

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jack1974
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Re: Amber development

Post by jack1974 » Thu Apr 06, 2017 3:53 pm

Hehe, I thought I could finish by tomorrow but I had to test several things, with so many endings, characters, the shop builder, etc etc :)

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Pace675
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Re: Amber development

Post by Pace675 » Thu Apr 06, 2017 3:59 pm

I know and understand, and take your time *hides the whip behind my back) just excited as are a lot of people are that this lovely game is now coming to the light ^_

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jack1974
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Re: Amber development

Post by jack1974 » Thu Apr 06, 2017 4:37 pm

Image
well I just finished coding the "dump character screen" :lol: it was faster than I thought.
The text can be improved for sure, I don't know if it's clear. In practice, since at the end of the game you must remain with only one romance, you can choose who to discard yourself at regular intervals during the game, rather than have it auto-picked by the computer (also because there isn't a "relationship value" in this game).
Also maybe the red-cross to discard the character is a bit too... bloody? not sure :mrgreen:

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Thee Forsaken One
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Re: Amber development

Post by Thee Forsaken One » Thu Apr 06, 2017 4:46 pm

Yeah I think you want a less vicious looking cross. It looks like Amber's hit-list.

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jack1974
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Re: Amber development

Post by jack1974 » Thu Apr 06, 2017 5:24 pm

Image
I changed to simply fading out the portrait and a broken heart symbol, though I'm not sure about that one. Might make it small and display it on a side, or just remove it completely and use the fade-out portrait only.

Palmettogamer14
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Re: Amber development

Post by Palmettogamer14 » Thu Apr 06, 2017 8:15 pm

jack1974 wrote:Image
I changed to simply fading out the portrait and a broken heart symbol, though I'm not sure about that one. Might make it small and display it on a side, or just remove it completely and use the fade-out portrait only.
Hm....This sort of reminds me of how the romance system in Baldur's Gate II worked...sort of.

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BobTheMob
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Re: Amber development

Post by BobTheMob » Thu Apr 06, 2017 10:08 pm

jack1974 wrote:Hehe, I thought I could finish by tomorrow but I had to test several things, with so many endings, characters, the shop builder, etc etc :)
By the 16th, maybe?

Would be like an epic adult (shut up, pervs. Haha) Easter basket for us all...as well as epic B-Day present for me. (OK, I'll stop w/ the hinting at feeling I should get a discount now, haha. :P )
#ChambarasArmy #ChalassasFreedomFighters

Troyen
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Re: Amber development

Post by Troyen » Fri Apr 07, 2017 3:34 am

I actually think the cross works fine. Like an angry scratching out of people who she broke up with and never wants to see again.

The broken heart is too subtle, it looked like a complete heart as if that was the person you selected and the fade-out is barely noticeable. Also there seems to be a bug on that screen where it allows you to break up with Cosmina.

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