Art Thread [Amber's Magic Shop]

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BobTheMob
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Re: Art Thread [Amber's Magic Shop]

Post by BobTheMob » Sat Nov 26, 2016 5:31 pm

jack1974 wrote:Image
A bit confused on this: why do some of the characters not have their names there? (AS ALWAYS, NOT MEANT AS AN ATTACK; just confused as to why that is.)

Also, the things beneath each character: that stands for their alignments, in terms of their own ways? I ask since the alignment thing for Amber seems to be dead center in that pic, and so am not sure if that means Amber's alignment each character or what their alignments are for themselves.
#ChambarasArmy #ChalassasFreedomFighters

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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Sat Nov 26, 2016 5:36 pm

Because for spoiler reasons, in the beginning you don't know exactly who some of those people are. But in this screenshot case it's using all the default names. A dynamic variable in the code. Nothing to worry about :wink:

In 99% of cases the screenshots I post before beta have debug info so they won't look like that in the final game, especially names/variables/etc.

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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Mon Nov 28, 2016 4:50 pm

ENCHANTMENNNNNNNNNNNTTTTTT!
Image
The crafting screen (the manual one, see the other thread for a short video explaining the automatic one) is finished! :o
Of course, Anima already sent me a working screen at the start of the project. The real challenge was to keep it working after all my tweak/GUI/code changes! :mrgreen:

Anyway, now you can craft the items, and that's a big step forward! :)

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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Sun Dec 04, 2016 12:03 pm


A video (turned out rather long, almost the full scene!) of the second encounter between Amber and "Cosa". I like her character a lot personally :)
I plan to make a video for each character. Next videos will be shorter though!

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BobTheMob
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Re: Art Thread [Amber's Magic Shop]

Post by BobTheMob » Sun Dec 04, 2016 5:43 pm

There's one small problem: the scene seems to freeze up at times w/ the text not appearing but the vid itself still running (maybe that's jus my comp, and if so I apologize; just wanted to point that out just in case).

Other than that looks cool, Jack! :)
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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Sun Dec 04, 2016 6:06 pm

Strange here seems to work fine. Anyway in the game doesn't freeze :) video capturing can have some hiccups occasionally (though I make sure there aren't any).

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Franka
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Re: Art Thread [Amber's Magic Shop]

Post by Franka » Sun Dec 04, 2016 10:00 pm

Other than the bottom of low letters being cut off until the next line appears, I don't see any issues.

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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Sun Dec 04, 2016 10:33 pm

Yes that's a bug in renpy since ages, not sure if can be fixed or not. If you set text wait to 0 (so all dialogues show instantly) you don't see it :)

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Franka
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Re: Art Thread [Amber's Magic Shop]

Post by Franka » Mon Dec 05, 2016 8:37 am

That's what I normally do, so I wouldn't usually notice it.

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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 » Mon Dec 05, 2016 8:41 am

Image
Another important feature done today:
Bloody outfits after one or more characters has killed stuff : Check

I want to compete with Bioware after all! :mrgreen:

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