Well I think probably at this point it's best for me to stop working on this. I don't think I can make it "better" even if I spent the next 3-4 months working on it. It was an experiment as I said, I never did such a game before, and probably won't do it again
By such a game I mean a completely new genre. Indeed I am selling it as dating sim with OPTIONAL crafting game.
Sometimes you need to know when it's pointless to keep going, especially as in this case there isn't even something "clearly wrong", but the whole idea of a crafting game without any other gameplay element. If I had time to add RPG element, where you would get the ingredients looting the monsters, would be already better probably.
Anyway, nevermind. Experiment failed. Please play it as dating sim. It's still worth the price even if you just play it like that I think.
In future, only VN/Dating sims and RPGs. No more experiments from me ever, the risk is too high compared to the rewards!