the choices/branching poll
Posted: Sun Mar 07, 2021 8:37 am
This is a rather complex topic, and of course it largely depends on tastes But as always I'm trying to understand what MOST players want (I can't make everyone happy but at least try to make most people happy).
I take as example some of my past games:
Bionic Heart: it had a TON of choices, and a LOT of branching and 22 different endings. Impossible to see them all in a single playthrough, some endings were hard to unlock unless you picked specific choices, etc.
Nicole: pretty straightforward (I'm talking about the VN mode of course, not the stat raising). A relationship system with choices that change that value. Few choices (1 for each scene, so like 10 in total for a single playthrough). At end of the game if you have enough relationship you unlock a certain ending (there can be variants, but only the final scene changes).
Hazel: in my latest game I made a mix. There are frequent choices, some branching in the main plot (but not that much) and 2 different endings for each love interest based on the relationship value. Those endings are very long and different, not just a single scene like for Nicole. I thought that making it this way was more rewarding for players.
In the poll I made a few options using the following rules:
1) there should be frequent choices and branching, or few choices and no/minimum branching?
2) there should be many different endings, or fewer endings?
It's not so simple as you think: obviously someone could think "more endings, longer story". That's not necessarily true, since the game sizes can't be too big and also from creative point of view you run out of ideas, and if different endings are just small variants, it loses value (they must be really different IMHO).
Same for branching: some people like to replay to see all the possible variants. Others don't care or simply don't have time (that would be my case!) to replay it all. So for them is better if the story is more linear, so they can experience more of it. In short, instead of 5 branching variants of 1k words each (of which you see/read just 1k each playthrough) a longer linear scene of 5k words that you'll see it every time.
I don't include the RPGs since those are obviously super complex and similar to Bionic Heart but also have gameplay so aren't VNs.
And for you, what is the ideal VN? Even if it's a kinetic novel, feel free to say it. It's what YOU would like to play after all
I take as example some of my past games:
Bionic Heart: it had a TON of choices, and a LOT of branching and 22 different endings. Impossible to see them all in a single playthrough, some endings were hard to unlock unless you picked specific choices, etc.
Nicole: pretty straightforward (I'm talking about the VN mode of course, not the stat raising). A relationship system with choices that change that value. Few choices (1 for each scene, so like 10 in total for a single playthrough). At end of the game if you have enough relationship you unlock a certain ending (there can be variants, but only the final scene changes).
Hazel: in my latest game I made a mix. There are frequent choices, some branching in the main plot (but not that much) and 2 different endings for each love interest based on the relationship value. Those endings are very long and different, not just a single scene like for Nicole. I thought that making it this way was more rewarding for players.
In the poll I made a few options using the following rules:
1) there should be frequent choices and branching, or few choices and no/minimum branching?
2) there should be many different endings, or fewer endings?
It's not so simple as you think: obviously someone could think "more endings, longer story". That's not necessarily true, since the game sizes can't be too big and also from creative point of view you run out of ideas, and if different endings are just small variants, it loses value (they must be really different IMHO).
Same for branching: some people like to replay to see all the possible variants. Others don't care or simply don't have time (that would be my case!) to replay it all. So for them is better if the story is more linear, so they can experience more of it. In short, instead of 5 branching variants of 1k words each (of which you see/read just 1k each playthrough) a longer linear scene of 5k words that you'll see it every time.
I don't include the RPGs since those are obviously super complex and similar to Bionic Heart but also have gameplay so aren't VNs.
And for you, what is the ideal VN? Even if it's a kinetic novel, feel free to say it. It's what YOU would like to play after all