blog/2017/01/the-2017-plan/
right now I really am dealing with some bad burn out. I was chatting with some other indies, one of them said:
So perhaps is just "normal" what's happeningyou've just had a pretty intense year with 5 release so probably you are a little bit drained. I am always drained after a new release, often for a few months!
Doesn't help that I'm coding myself the new "Undead Lily pokemon style", but it's fine, since obviously I prefer if Anima works on the last deatails of Amber crafting and the new RPG system. But in future I think I'll stop coding my own stuff, and use a ready made systems (like the RPG system I used several times) since it's much easier to modify something already working, than doing something from scratch.
So the future games will depend mostly on what I have available. I don't mind doing some stat raising, simulations or strategy (small stuff) since those aren't so bad to code (like Spirited Heart or Always Remember Me). But more complex stuff like RPG system, nope! I don't want to end up like one of those mad scientist that lost their mind because of overworking