Alex81 wrote:That she repented only -after- having been stopped kind of tipped the entire situation over in "too little, too late" territory.
It didn't sit right with me at all, I do regret I used the word "betrayal" in all this, as Krimm -had- done right by the party since joining, but as Kadakithis said? There are things people won't accept (easily) ,the nomads values -did- cause this to come about, that doesn't change the fact that I can't abide by those actions, no matter the reasoning
kadakithis wrote:Yeah I never believed she was actually remorsefull. Only repenting when caught and trying to kill her tribe just made it seem that she had not changed at all. Also that action had several smaller actions, added on that her first chance to repent and instead she wants to commit whole slaughter. She didn't seem to be remoseful earlier and purposefully changed her story not to hide it but to cast the guy as a villain and to kill him.
Last second apologies seem kinda meaningless next to that. And the judgement of their sincerity is very shaky.
That said, I think she is one of the best characters because of her cruelty. Challassa has to be evil, no choice, and strives to be good. That is usual for evil good guys, but a normal person who makes you feel because of normal evil is cut from a different cloth. We don't expect it and the character was written really well. You could understand her motivations even if her actions were extreme, and thats kinda why I hate her as a person but love her as a character.
kadakithis wrote:jack1974 wrote:I agree with everything ValHallen said. Krimm grew up in the nomads world, with their culture. If she was born in Grimoire, maybe you could accuse her of being a bit psycho, but in their culture what she did to her tribe was "normal".
True, but we can't help but judge the world through our own world view and values. Its why in period pieces the heros have modern values.
I like Krimm was that way, and glad you were willing to go there, but can't ever like her. To me, she wasn't a psycho so much as selfish to the point of evil and while forgiven she crossed a line that I feel the characters just could never trust her.
But I love her as a character.
pyla88 wrote:I feel like the main problem is there's no option to break it off. Realistically, a good chunk of people won't be like you & able to forgive/justify/empathize her actions. And they shouldn't necessarily have to. (Whether or not they're the minority; Idk what the consensus is.)
Franka wrote:We can't all get exactly what we want, every single time. Nor are we entitled to. I have my personal preferences too, but the best romance I think we can get is one that you really feel the writer wanted to write. Sometimes we get romance tropes that feel like they're there because it's expected, those can be pretty uninteresting. Of course we can strongly disagree with what the writer has to say, but it's still more involving if there clearly was some spark to begin with.
fabulaparva wrote:It's a personal quirk of mine to often (not always) rebel against whatever can be seen as the 'canon' romance/true ending among multiple paths/choices. This has happened to me in other games, but to give a winterwolves example, Mira and Charlotte @PSCD will be the last romantic paths I'll read, since I saw them being Alex's and Diana's choices while doing the NPC quests playing the other sibling.
trueKieran wrote:In terms of asexual it's a bit more complicated. I'm not really interested in "male + asexual". Concerning "female + asexual", it depends on what we're talking about. If the asexual part is something like a self-aware cloud or a robot similar to the antbots from Planet Stronhold but with two cannons (just started playing) where really no sexual interaction is possible, then the answer is no, not interested. If it's something like the android Lucile on the other hand, that would be perfectly fine, she has hands after all, so she can still use tools, same goes for other creatures who are able to grab things, like a plant creature with tendrils.
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